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Eagle

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Everything posted by Eagle

  1. Eagle

    WITCHGATE

    Yes its my model, and I have been working on his game for a long time (its my pet project) and in the mean time I do a lot of other stuff. This project is something that has a lot of sentimental value to me and I spend time looking for an engine that will handle it. I have tried 3Drad, Torque, Realmcrafter, Unity and VGore to mention a few and none of them would do what I wanted. I was very happy to see Leadwerks come along but it took me two years of intense C++ college classes to get to a point where I can even use this engine at a level that would do it Justice. Now I'm in the process of porting my models into it but with all the amazing features this engine has I almost want to start over because now (at last) I can do SO much more. Always~
  2. Thats Awesome Cassius! Thanks for the info, feel free to share any other cool tips like that you might have as well! Always~
  3. Eagle

    WITCHGATE

    I'm starting to get the models in the engine, still working on the collision but at least I've got this far. I hope to have my collision issues worked out this week, I will keep you guys posted on where I'm at with this. Always~
  4. Rick you are awesome! Thanks for the help! I've been working on models and I have been able to pull all of them into the engine now. Still working on the collision but getting closer~ Thanks for everything! Always~
  5. Do you have to something special to get the collision to work? Always~
  6. That makes a lot more sense Rick! Thank you so much~~~ Always~
  7. Ok, I have my model made and converted to the Leadwerks format and it looks beautiful in the model viewer Josh made! Now I want to put it in the editor so I can use it. I don't really get the instructions on the wiki, so I thought I would ask you guys how its done. Like which file do I need to edit to make my model list? There are so many! Do I need to write a separate loading program or something? LOL! and if so how do I attach the loading program to the engine? any help would be most appreciated ~ Always~
  8. I'm getting this error too! I added to the bug report you provided in your link Josh. Always~
  9. Thanks Cassius ! That's really good to know! Thank you~ Always~
  10. That makes sense Lazlo, I don't think I have that version of Leadwerks. Mine is like the 2010 version. Always~
  11. You guys are awesome! Thanks for the info this is just what I needed~~~ I thought it was a file you created in c++ that contained all the path information for the textures relating to each model. I have worked with engines where you actually have to do that for every piece of the model. Always~
  12. Josh told me this; "There's a GMF exporter for it now (we where talking about 3DWS), although you still have to create your material files for any textures you use" Can one of you tell me what a material file is? I didn't want to ask Josh because I was ashamed I didn't know and he probably already thinks I'm a total retard. LOL! any help would be great~ Always~
  13. ..oh wait, I do have that, I just needed to upgrade <blushes> Always~
  14. How can you export to .gmf from world studio? It will only export to .b3d,.dbo,.txt,.fy,.map,.wmp and .x. Are you guys using a different version or something? I would love to be able to export to the native Leadwerks format. Always~
  15. That was really Cool! LOL Always~
  16. OMG!! YES!!! I'll put it on my Mac as soon as I get home tonight! WOOOOHOOO! You are Awesome Josh! I love your brain~ Always~ Vickie )
  17. It would be great to have a Mac version of Leadwerks Josh, all of my tools, modelers and paint programs are on Mac. It would be so cool if Leadwerks would run on Lion. Always~ Vickie
  18. it looks so real, its like looking at a photo. Excellent work! Always~
  19. Awesome work Deniz! Thats very cool~ Always~ Vickie
  20. PS: I'm guessing that this will mean that 3DWS models will move right into the LW engine with no adjustments needed? Always~ Vickie
  21. Thanks Pixel, I'll play around with it and see what I can come up with Always~ Vickie
  22. This might be a dumb question but I'll ask anyway, is there a way to move a 3DWS model with light maps into LW2 so that all the lights from 3DWS work? Thanks~ Always~ Vickie
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