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macklebee

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Blog Comments posted by macklebee

  1. I figure this would cause someone to get their panties into a bunch. biggrin.png

     

    The point being made was that a lot of focus had been applied to what essentially is a niche market for LE as a product and for LE developers. And when I mentioned 10% of sales, I was being generous. I suspect on a monthly basis, it is no where near that but only Josh knows the real numbers. Josh has repeatedly stated in the past and even recently to focus more on things that will give more bang for the buck.When Josh has to spend any time to resolve an issue with linux, it means he is focusing his efforts on something that does not benefit majority of his customers. Its as simple as that.

     

    And if you are not using the steam user group as an indication of what to focus your engine or game development on, then I have no idea what market you think you are in. I suspect the LE developers group closely resembles similar numbers as the Steam user group when it comes to platforms being used.

     

    As for what steam machines will do to the overall linux share, it is all speculation at this point. But we have all heard for years that linux would be taking over as a dominant gaming platform but it still has not happen. Granted if it does actually increase, then LE and its developers may be in a good position.

  2. The new improvements have made life so much simpler. What used to be a frustrating day of troubleshooting and working between various applications to import just one model's multiple animations is now a 10 minute job. Thanks!

     

    One more request on future additions to the model Editor: maybe the ability to select multiple animations at a time just for deleting purposes?

  3. aww... as i was reading it and saw the picture, i thought for second that you were going to implement character shop into the LE3 editor. It would be a nice thing to add maybe down the road - quickly add the t-pose base skeleton to our imported character and then just add the animated sequences as needed all in one package without having to jump back and forth between different apps.

     

    In any case, sounds good. But i want to re-iterate, please request that the animations come with a standard t-pose (as shown in the character shop pic) as this is usually the easiest to rig and set weights.

  4. I received some Unity advert telling me that Unity 4 basic and Android or IOS basic for 400$ is awesome deal. Are they spying LE 3 forums or blogs ? It just prooves some others indie 3D engines have leraned it and begun frightenned smile.png

     

    er... except unity has had that price for at least a year... again stop it with the silly fanboy bollocks... you were already called out for that in this post a couple of days ago:

    http://www.leadwerks...rts/#entry53010

     

    if anything I would say LE is affected by the unity pricing not the other way around, as this pricing was brought up when LE3 cost $1500 to $3000

    • Upvote 2
  5. "does that matter?" actually it does to me which is why the question was asked... but then again, you were about the only person here that was happy to pay $500 for the beta, so your stance means very little to me... and the question was directed for Josh to answer. thanks. Just curious on how Josh predicts the future pricing will reflect upgrades over time.

  6. Out of curiosity, how would that work? Say that an upgrade gets priced as 30% of full license price - so that's what a current license holder would pay. After a couple of upgrades have occurred like this, does that mean the full license price will rise as well? If not, then it would seem after some point, the new buyer would actually pay less than a customer that had been there from day 1 of the beta.

  7. well i see nothing above that suggests any tools are coming this way anytime soon... if anything i see a suggestion to use one model for terrain which IMO is not really feasible as can be seen by the fact there is nothing else in the scene and its only getting 62fps... and thats not vsynch... why not in the meantime while waiting for this "uber super-duper" terrain system, he put in place the current heightmap terrain so we can at least have vegetation as well... you know, the whole reason given that newton was picked as the physics engine... or at least be able to create terrains like I have shown above... i just never understood why the more "upgrades" LE gets, the more features are removed from it.

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