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Blog Comments posted by macklebee
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I figure this would cause someone to get their panties into a bunch.
The point being made was that a lot of focus had been applied to what essentially is a niche market for LE as a product and for LE developers. And when I mentioned 10% of sales, I was being generous. I suspect on a monthly basis, it is no where near that but only Josh knows the real numbers. Josh has repeatedly stated in the past and even recently to focus more on things that will give more bang for the buck.When Josh has to spend any time to resolve an issue with linux, it means he is focusing his efforts on something that does not benefit majority of his customers. Its as simple as that.
And if you are not using the steam user group as an indication of what to focus your engine or game development on, then I have no idea what market you think you are in. I suspect the LE developers group closely resembles similar numbers as the Steam user group when it comes to platforms being used.
As for what steam machines will do to the overall linux share, it is all speculation at this point. But we have all heard for years that linux would be taking over as a dominant gaming platform but it still has not happen. Granted if it does actually increase, then LE and its developers may be in a good position.
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i get an StackHash_5861 error when trying to use it any ideas
You must opt into the beta branch on Steam to get these changes. -
to quote Henry Ford: "If I'd asked my customers what they wanted, they'd have said a faster horse."
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The new improvements have made life so much simpler. What used to be a frustrating day of troubleshooting and working between various applications to import just one model's multiple animations is now a 10 minute job. Thanks!
One more request on future additions to the model Editor: maybe the ability to select multiple animations at a time just for deleting purposes?
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Thanks for the inclusion of the material name. Very helpful.
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aww... as i was reading it and saw the picture, i thought for second that you were going to implement character shop into the LE3 editor. It would be a nice thing to add maybe down the road - quickly add the t-pose base skeleton to our imported character and then just add the animated sequences as needed all in one package without having to jump back and forth between different apps.
In any case, sounds good. But i want to re-iterate, please request that the animations come with a standard t-pose (as shown in the character shop pic) as this is usually the easiest to rig and set weights.
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i like the particle effect, very nice work.
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Luckely you can still call it though.
I would like to see an example in lua where this can be done via another thread because at the moment it causes a ridiculous glitch. And can this be done to a NavMesh that was already created in the Editor or would you have to forsake the Editor version?
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Agree with that statement MG. Seems a waste considering that was one of the big advantage/selling point for recast/detour. I guess we can throw a raycast check continuously in front of all our NPCs like we did with Astar... but seems a waste considering recast/detour has the ability to take care of this problem.
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Hmm good to know as like you said there's so little information available. But I vaguely remember Josh showing a video of dynamic pathfinding during the pre-LE3.0 days - dynamic meaning that objects actively finding new paths as the something new was introduced into its current path.
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Just out of curiosity, are you setting the player and the NPCs 'SetNavigationMode' to true? I am curious if that will make the NPCs take the player into account when following a path. Or is this command only for static objects?
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add the texture lock and the ability to move vertices like in 3dws and i will be a happy man
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I received some Unity advert telling me that Unity 4 basic and Android or IOS basic for 400$ is awesome deal. Are they spying LE 3 forums or blogs ? It just prooves some others indie 3D engines have leraned it and begun frightenned
er... except unity has had that price for at least a year... again stop it with the silly fanboy bollocks... you were already called out for that in this post a couple of days ago:
http://www.leadwerks...rts/#entry53010
if anything I would say LE is affected by the unity pricing not the other way around, as this pricing was brought up when LE3 cost $1500 to $3000
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ahhhh nice... missed the menu on the left. excellent.
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i thought you said that LE2 users would have the lowered price until April 30th? and now its been raised $200 more for the total package...
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"does that matter?" actually it does to me which is why the question was asked... but then again, you were about the only person here that was happy to pay $500 for the beta, so your stance means very little to me... and the question was directed for Josh to answer. thanks. Just curious on how Josh predicts the future pricing will reflect upgrades over time.
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Out of curiosity, how would that work? Say that an upgrade gets priced as 30% of full license price - so that's what a current license holder would pay. After a couple of upgrades have occurred like this, does that mean the full license price will rise as well? If not, then it would seem after some point, the new buyer would actually pay less than a customer that had been there from day 1 of the beta.
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"turn your head and cough, please", says Josh as he performs the LE physical on Rick
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does LE provide healthcare to its users? just curious as this sounds like a similar email i received from my company regarding health choices where the future plan is to start charging people more for not following a healthy lifestyle... if LE does offer healthcare, what is my deductible?
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Leadwerks 3 begins closed beta test
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Ken, i think at this point you dont need to sing your own praises - your vids and blogs speak volumes
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ah nice... a simulator is the way to go... do you have one for android as well?
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well i see nothing above that suggests any tools are coming this way anytime soon... if anything i see a suggestion to use one model for terrain which IMO is not really feasible as can be seen by the fact there is nothing else in the scene and its only getting 62fps... and thats not vsynch... why not in the meantime while waiting for this "uber super-duper" terrain system, he put in place the current heightmap terrain so we can at least have vegetation as well... you know, the whole reason given that newton was picked as the physics engine... or at least be able to create terrains like I have shown above... i just never understood why the more "upgrades" LE gets, the more features are removed from it.
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but LE2 used to have nice terrain tools like erosion... and in any case the features that are inherent right now in LE2 allows you to create terrains just like if not better than what is shown above...
http://www.leadwerks.com/werkspace/gallery/image/145-quick-5-minute-test-of-l3dt/
http://www.leadwerks.com/werkspace/gallery/image/141-dem-test/
Low-level vs. high-level
in Development Blog
A blog by Josh in General
Posted
so you're saying that we shouldn't expect indirect global caustic transparency any time soon? gotcha!