Jump to content

Naughty Alien

Members
  • Posts

    796
  • Joined

  • Last visited

Posts posted by Naughty Alien

  1. ..i have just received some data on Sony PS dev network, about PS4..all I can say...I like it..and i can say also that, in some real sense, LE2.x could work on it with few tweaks...very nice..will be back with more info..

  2. ...simple way is to set specific point light at such places, driven by triggers, so they will lit object passing by when trigger is activated..other way, i found very very good, is use of spherical harmonics..SH will give you best possible lighting at zero cost (performance wise), but you will have to capture coeficients offline, and load it during runtime, for specific level/zone..

  3. http://uk.ign.com/ar...hoodwink-review

    The game have failed caus they don't have enought tested it and open some shor beta for feedback.

    This has been some "Rush make and sell a game"

    Could the game be short (1 hour to finish) and bad on gameplay; we can only admier their work and applause them to have succed in selling it.

    Only few indie people success on finishing a complete game and selling it smile.png

    ..game did just fine..trouble was related to design of the game itself, not tech. Slight issue with tech was people with intel cards and cards using shared memory where LE couldnt work. Having said that, it will be fixed in next episode where radical changes are made (gameplay design wise) and 1st episode will be redone and delivered for free for users who already purchased it..as for fail or not..numbers sold hitting 6 digit number(lower range of 6 digit numbers), so it prooves that LE is just fine..I have said many times here, LE2.x was very good to me..I said that with a serious reason behind such statement..

    • Upvote 7
  4. ..ahh..this is okay..i was afraid, something else is going on..that's natural move Ken, so its all right..I have made mine quite some time already, but still poking around here, now and then :) LE2.x was very good to me, but my horizons are expanded so do necessary tool chain..don't disappear from this lil community..its quite nice and 'puffy' considering some others i have seen, and also, some nice folks moving around here, so its all worth to be around..cheeerrrs ;)

  5. ..i was carefully watching this community project..only part where things were done properly, much as possible in given environment, were documents by Aggor..docs and initial maintenance was quite ok from my point of view..everything else, seems to be pretty much upside down, accodring to my analysis of graphs/tasks, etc, inside Aggor doc I was able to see, as i took that as a refference of whats really going on..and having said that, Im very much convinced that, LE3 project will fail again, if things are done on same way..I say that because almost everybody talking about it as a success, and in my humble opinion, I think it is not, by all means, except part i was able to clearly see nicely structured (Aggor docs)..

  6. A new version has been uploaded to werkspace:

    http://www.leadwerks...alsa-tech-demo/

     

    The end

    We have decided that the community project ends here. I am uploading the source code and the assets which can be used anyway people want. Since Leadwerks 3 is inbound we thought it would be smarter to end this project.

     

    ..why ? LE3 in initial form, will not be even up to knees of LE2.x, regarding graphics output, so if LE3 is a reason to stop, its look like wrong one..

  7. 1. Not sure..i think its doable on other ways

    2. What does it mean 'Very large landscape' exactly?

    3. Im not sure about this either ? Are you refering on to poly count ?

    4. Full engine customizing is what exactly ??

    5. I believe its tied back to proper description of question no. 2

    6. Not sure..

  8. ..its not about 100$ to spend on such thing..its all right for that matter..but fact that valve was 'clueless' about whole thing from day 1 and keep changing rules, scoring (nobody knows how it works), and now asking developers to basically pay for their sluggish work over whole experiment, called GreenLight, is what makes me really nervous about whole thing..i mean, they want to get rid of trolls by charging devs for sake of charity...I mean..wtf??? Isnt their responsibility to keep GreenLight clean from trolls and been accessible by genuine devs only ?? Charity is fine and no issues about that (just to clarify). I just dont like whole that freak show, what involving such thing like a charity, and for sake of covering Valve loop holes..and by seen all this so far (been accepted for steam near 1 year ago, then pushed back for some 'new system' together with some other devs, then 'new thing' appear to be GreenLight, in all its failed glory of 'freedom to customers'), question is, what is next thing to expect ?? Its just all so wrong..

  9. ..i have nothing else to say but one thing...ugly..i have to burn 100$ to keep Steam GreenLight project clean?? What the heck they are doing on the first place? I have to pay to keep their space clean, yet are you going to publish your game on Steam or not, is a question for fortune tellers because you depending on votes of people, what basically again, providing Valve with 'safe shot'. So basically, valve going for free, near zero risk, based on developer pocket. And you have to do it every time you submiting?? This is crazy. I do not want to go to some 'Valve got talent' show, to be voted to publish game. I wanna develop and publish games i believe are good way to go..are they good or not, people should decide by purchase or not, trough reviews and so on..this is really ugly. Just ugly..And what is going to happen to the original idea for Greenlight of posting concepts and trying to generate interest early? Do AAA studios also have to pay a similar fee to get onto Steam, because if so, i see none of them on the list? That seems additionally unfair to indies.

  10. @BES

    I believe Paul put it properly, regarding your initial question

     

    'APEX' fracture-shatter like with LE.2.X

    Perfectly doable. If am about to do it, then Voronoi cell point distribution is way to go. Played with it some time back. It works.

     

    It is possible also to integrate 3D Grid, representing space of destructable objects, particularly those affecting others to collapse. Each voronoi cell should have minimum size of the 'building blocks' necessary to sustain structure stable (no collapsing). On that way physics itself shouldnt take place until critical structural integrity is compromised by simply checking 3D grid of certain objects. It worked very nice at initial version of Hidden Dawn, again, in short, perfectly doable.

×
×
  • Create New...