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Naughty Alien

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Posts posted by Naughty Alien

  1. 2Gb is nothing now days you get patch fixes bigger than that wink.png

     

    ...i do understand that, but so far i havent seen anything done that justifying such a large files to be deployed with game, which is why im asking, about game types folks working at..as for large datasets deployed with games newdays(non LE related), i believe its related to bloating and lazy approach developers/publishers taking these days..I mean, come on, 40+Gigs patch i have seen recently!!

  2. ..spherical harmonics shading could produce identical visual experience as PBR (shading, not shadows), without rewriting whole shader pipeline , but instead, utilizing existing lighting structure(I assume it is similar/same to LE2.x,)..so its a matter of, does it really justify Josh time to do such things, or to focus on to gameplay/assets building related issues..

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  3. ..i agree with what Josh said...done tests myself (other system), difference is not really noticable at all..however, by spending some time with spherical harmonics techniques, i believe, if you are about to look for some neat feature what will increase visual quality a lot with near no cost, then Spherical harmonics should be implemented..

  4. ...if your goal to have a taste of underlying structure, rendering systems uses, and try to acomplish same/similar things for sake of much better understanding of whole thing, i would say, why not..go for it..if your aim to build up entire game engine from scratch, i would issue 'red alert' flag for such operation...game engine is far more complicated system than graphics engine such as Ogre or similar open source solution..from what i can read in your posts, you mostly talking about graphics, so i assume that you trying to build graphics engine from scratch, which may work..however, if your task is aimed towards entire game Engine, then i do not want to discourage you, but i will say just, good luck, as you will need it..

  5. ..this software looks interesting..so, what is the workflow ??

     

    1) You download Fuse and model your model in it

    2) Upload your model online and what ? You get it back rigged and animated or what?? How do you select animations ?

     

    Can someone explain me exact process? Im not sure im getting it right from their web site. Also, can i build my animated models in 3dsmax and import for rigging to their system?

  6. ..hi guys..i know that here use to be several attempts to create game, done as a online teamwork...i would like to know if any of you did such thing outside of this forum as well, in success 'story'...also, if you may know some web site where i could see such things happen(games done by members living all around world, trough online communication), ill appreciate a lot..

     

    ..I am collecting data about such task, and trying to analize, in order to determine key factors to make such thing work (most of attempts i found, failed), as me myself, looking for such thing in some near future and any constructive data/insight is a great value for me. Thank you very much in advance..

  7. Increasing the light quality can help. This is an issue that can occur in almost all modern games, if you look carefully.

     

    ..it can occur if lighting system is not used properly, artists tend to do often, which why in most casses , many systems using combined baked and real time lighting..

    • Upvote 1
  8. ...i think you should avoid that particular function, if purpose is to get distance for comparison.. then use of ((x2-x1)^2 + (y2-y1)^2) without Sqrt is as good as Sqrt, but much faster, especially because you using Lua..

    • Upvote 1
  9. ...way i have implemented this in one of my classes at uni is rather different..basically, geometry was exported with 2 UV channels, and corresponding textures representing circles around characters, were simply drawn with specific blend mode, on to 2nd UV channel, where UV coords for 'decal' (it was not decal, but lets call it that way), are taken from specific character position..works perfect, wrapping perfectly over geometry without any issues, and its extremely simple and fast, doesnt require any physics and it can work on every toaster out there..

  10. Patrik, i want to use camera zones, and iSPY is really nice solution to be attached with arduino..also, its just one of the features im having with arduino based controller..i hope Rick can pull this off..

  11. ..if you have downloaded source solution, corrections needed to be done are described in readme file inside iSpyApplication folder..i couldnt manage to sort out things mentioned in readme file..reason for source is, I want to use small library i wrote for door access (arduino based), where door will auto open during working hours upon motion detection in front of it, so iSpy would be nice thing to have..

     

    ill really appreciate if you could fix it..i guess, it is not tough for someone with c# deep knowledge..as for myself i burned evening and couldnt even load bloody thing properly..apparently, many folks on iSpy forum have had same issue..

  12. ..sure i can..sorry for delay guys, I am on other side of the planet.. smile.png I didnt post publicly because its not games related, so I wasnt sure is it going to be deleted or not, thats all..here it is..I was messing around with some IP camera security software, and i came accross this open source software called iSpy (http://www.ispyconnect.com/) .. so I downloaded it, tested (compiled version) and decided to take source as it will be great to integrate with my new studio office door system...so I did downloaded source and according to web site, 'its all there ready to compile'..except its not, as some dependencies need to be removed, but i somehow couldnt manage to do so, so i was wondering is there any C# guru here who could took that source and just clean up those things mentioned in readme file, in order to biuld/compile, as I have no idea how to do it, to be honest, and upload existing solution already provided, but really ready to compile??

  13. ..depending on hardware available, you could go more than that..bigger number of sources i have seen is 32 on test rigs i have had..but you should not completely rely on raw amount of available sources, and instead some sort of sound manager should be created so sound sources could be utilized more efficiently and according to scene/camera position, if limit is reached..

  14. [/font][/color]

    Leadwerks 3 had to be written from scratch in C++ because the previous engine was too limited. There's not really anything I would change about the design now, and I don't see that happening in the next ten years.

    [/font][/color]

    Leadwerks 3 is a new product, not an upgrade to Leadwerks 2.

    Supporting two renderers would take a lot of time, compromise what I can do with the GL4 renderer, and provide a pretty questionable benefit. Everything being sold today supports OpenGL 4, even Intel graphics, and the GL4 drivers are much more reliable than older ones due to the simplified specification.

     

    ..that is partly truth..it is truth provided that target audience are people who are equipped with latest hardware..it is truth to say that from engine standpoint..from standpoint of game/application developer its a big no no, as it radically cutting down available user base. It was the same claim during LE2.x time..and i have had first hand experience where i could have 45-50% more units sold if renderer could go slightly lower than its specs at the time..most of people here developing casual, small scale games, and their audience cant be just high end hardware..if they want to make any money, they must cover wide audience as possible..simple as it is..with locked down renderer to one OGL flavor, its not really going to work that way..

  15. I am hoping that future versions will not be a compete re-write of the engine but just new added features.

     

    ..that is something to realistically expect, provided that engine seems to be always tightly attached to specific OGL version, what also makes engine unable to do autofallback for older hardware..i hope im wrong, as I would like to go back to LE at some point..

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