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Crazycarpet

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Blog Comments posted by Crazycarpet

  1. This looks pretty done! planning to update the "Learn" button in the near future so it takes you to the new API reference?

     

    It would also be nice if Search was at least updated to prioritize classes. For instance if you search "Asset" the Asset class is shown 3rd instead of first, which is kind of ugly..

     

    I personally think a quick-search would be nice that didn't take into account tutorials but searched for 1st classes, then methods, etc. Or sort into search results for tutorials, classes, methods, variables..

     

    Overall great work though, huge improvement.

  2. I really like the ideas you suggested here... recently been doing a lot of work with Vulkan, and although it takes a lot of code to accomplish anything with Vulkan it's well worth it.... easy to optimize, and without doing a whole lot you'll see huge performance gains on AMD cards, and decent ones on Nvidia cards as well... also the framerate seems to be more steady in general when using Vulkan.

     

    Been doing some work with physics on a separate thread where the loop is executed at a fixed interval and it's been really nice so far... plan to do some work with threading the creation of sub-buffers on Vulkan as well so looking forward to seeing where LE goes with this, I think it'd be a huge step for the engine.

  3. Give me a few minutes, I'll post some screenshots its a fresh project.

     

    Edit: here's the map file since you wanted that instead.

    https://www.upload.ee/files/6069655/start.map.html

     

    Edit#2 since you think I'm lying to you about FPS numbers -.- :

    -1 Crawler http://i67.tinypic.com/6ibb6h.jpg 742 FPS

    -2 Crawlers http://i67.tinypic.com/174fty.jpg 580FPS

    -3 Crawlers http://i65.tinypic.com/2n8v3u0.jpg 369FPS

    -4 Crawlers http://i63.tinypic.com/8wk47p.jpg 350FPS

    -5 Crawlers http://i64.tinypic.com/33cyah2.jpg 270FPS.

    -6 Crawlers http://i67.tinypic.com/2432gdg.jpg 216 FPS

    -7 Crawlers http://i63.tinypic.com/2mgtwrq.jpg 162 FPS

     

    So as you can see, I'm not lying to you about the numbers, don't know why you'd think I'd make up FPS numbers... -.- I'm not complaining about the performance it's fine, I'm wondering why it starts out with such immense drops.

  4. Thank you! Animations were the only thing in LE eating my FPS... can't wait to see if there's a noticeable FPS boost.

     

    Edit: Gained a solid 20 FPS on a scene w/ about 10 crawlers. smile.png

    Couldn't be happier, gained tons of FPS in my actual test scene. 0.o

     

    Although (of course) animated NPCs are still the most expensive thing in my project, drop about 25-60 FPS per crawler. Is that normal?

    FPS:

    -7 crawlers, 180 FPS.

    -5 crawlers, 300 FPS.

    -2 Crawlers 750 FPS.

    Tested on a new project w/ a 1024x1024 terrain, and a hollowed box containing the crawlers and the player inside.

  5. Yeah, banding is still very, very noticeable with spotlights especially (mostly just against light surfaces.), and the dithering looks rather ugly in the directional light.... but all in all this is an amazing update. Can't wait til I can try out Env Probes.

  6. Finally got a chance to check it out, looks great. For some reason I get better performance on 4.1... even with volumetric lights and everything in a scene. I get steady 600 FPS in a pretty complex scene with volumetric lighting and everything.

     

    New icons are nice.

     

    Thanks for the tip xtom, I think it looks so much better with the "Remove banding" line commented out. I would take banding any day over that grainy effect. tongue.png

    But overall great update, thanks Josh.

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