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reepblue

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Everything posted by reepblue

  1. reepblue

    Plugins Expanded

    How can you compile projects with just VSCode? I can see if you were using the Windows GCC stuff and used makefiles, but you need the complete VS2017 to build anything using MSVC as far as I know.
  2. reepblue

    Plugins Expanded

    Really cool. This will help with users building the game with their own systems instead of fighting with any conflicting ones. Just keep the default plugs to a minimum and provide docs and examples. ?
  3. I agree. You should just release what you were able to accomplish as a unsupported feature.
  4. Why does LE still need that dll to operate? Wouldn't use the newer redistributables?
  5. Will the spring improvements be implemented in 4.6 still? I was playing with them on a non-vehicle mechanic and it just bounced indefinitely.
  6. Try building a game project and then execute it.
  7. What worked? Please clarify. I took it as it compiled but will not launch die to the lack of the driver.
  8. Isn't MSVCR100 associated with Visual Studio 2010? Do you have a steam copy or the Enterprise version? I have installed Leadwerks on Win10 with Steam without any problems.
  9. Will the new spring parameter be still available though? Seems it can have other uses.
  10. Try looking up your model with Linux in the search. Usually there is somebody else trying to do the same thing. To clarify, you got the driver from the repo or a Deb on the internet. The Nvidia package in the repo should have worked. Then again, the computer was designed to run Windows but Nvidia is usually good about drivers.
  11. Tbh we should do this for every dependency possible. Definitely if 4.6 is the final release of the engine unless you wish to maintain it every 2-4 years once a new LTS ships.
  12. reepblue

    Network Test

    What about client object drawing? For example with an fps, I don't want my player model to draw but I want people to see it and I want to see their player model. How would that be achieved?
  13. Really cool. Hopefully a network newbie like me can understand this. Hopefully you can copy and paste this system into the new engine once this update goes live.
  14. reepblue

    Network Test

    I couldn't test it with you being my high latency internet. But I really like how it looks. Gives me a old school Source MP feel and it hits home for me. When the template is done, I'll be sure to play with it. I have a home network I can test on. I can always reinstall LE on my Linux machine if my Win8 laptop can't handle it.
  15. Since the Turbo repo is now distant from the Leadwerks one, will this roll into Turbo or will it be less Steam reliant?
  16. Like Josh said, just use CSG to shell your level and add props later. Just because other technologies push the "model and UV walls and floors into modular pieces" doesn't make it right. The advantage of using CSG is that you can get an idea out fast. You can reshape the layout at any time and once everyone is happy with it, then you detail it.
  17. Glad to hear you made it to the States safely. Hopefully this means more stable Turbo builds and more development.
  18. Keep in mind you might run into an issue in which the engine will require libcurl3 but the OS has libcurl4 installed by default (or vise versa.)
  19. I can't wait to write my own scripts. Nice to see physics online. ? On the note of the Destroy function, I think Free() would be a better name. Destroy sounds like kill/delete. Free is what I name functions that clean out pointers and values with my RaspPi project. Who knows, I may just be weird. I'd be interested in others take on it.
  20. Oh yeah no. That will not work in VR. lol. But the old Vectronic Demo can.
  21. Oh the platforms? Yeah it's possible to do but idk most people would be able to stomach it, probably not worth the effort. I would just make the platforms enable a teleport path upward. Since scripting is now in the engine, I might experiment with porting my existing system in. The ball shooting stuff should work well in VR
  22. My plan was to port Vectronic to Turbo. I still have to work on the assets and if you can get physics in, we can work something out.
  23. I'll be sure to give this a try this week.
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