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DerRidda

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Everything posted by DerRidda

  1. South Africa uses comma for decimal separation, so using the en_ZA.UTF-8 for your entire testing system should do the trick but is a bit overboard. This can easily be done in the Ubuntu graphical language settings. There are two easier ways: Using the language settings in Ubuntu just set regional formats to any locale that uses commas, like German. That won't change your language, just the way numbers are handled. A third way is to just export LC_NUMERIC=<any locale with comma> in your Leadwerks start script. If you are doing everything right in your code this should work anyway.
  2. Sorry, I'm partially at fault for the massive derailment that has happened here. Dominoes, the whole lot of us!
  3. I think it might be worth reevaluating that choice. Source2 seems to be going that way too and Valve is quite a fitting example here, because they have been criticized for their tools - especially Hammer - for years and it looks like UE4 is doing the same thing. Aren't the issues with the OS X version related to the editor as well? I don't really believe all that much is holding back the engine component.
  4. I know that SDL is not UI related, it was just a general comparison about your stance on third party libs but still you are underselling SDL by orders of magnitude, it does more than just context creation, input handling and windowing are also included two areas in which Leadwerks currently has issues especially on Linux. If those get fixed, fine, I like how few dependencies Leadwerks has but having seeing how I still can't get a full screen window on that platform, let alone use any of the other window flags, nor use my mouse wheel I personally don't see it working out in a way I could reasonably consider acceptable. But enough about that. Since this has become a UI discussion: Have you ever considered a Blender-esque approach? They basically went and flipped the bird at all the UI toolkit stuff and implemented their UI in OpenGL "in engine" as far as I understand it. It doesn't look native anywhere but that's also an advantage because no matter what you run Blender on, everything looks and works the same. The Leadwerks editor basically just being a Leadwerks engine application, using its own GUI implementation to supply all the tools needed. If that GUI was completely exposed to Lua this could mean crazy potential for customizability. The Steam Workshop full of community made editor customization? Sounds like a selling point to me. And while it initially means more work, because all new things do, in the end you only have to support one distinct code base instead of the aging BMax editor + engine. I know you don't want to throw away all the effort you have put into the editor so far, nobody would, doesn't the state of the project concern you? What if you were suddenly forced to jump ship? Will that mean 2 years of recovering as well? Not a situation I would want to find myself in, feels like being held at gunpoint.
  5. Not the first time I've heard that from people that have been in this community for far longer than me and I generally agree. No point in relying on unmaintained, dead tech that limits your product. Josh is usually very picky about 3rd party tech as he doesn't want to rely on something he can't control, or so he said. That's why I really don't understand why BlitzMax is still being relied upon when it already causes all these problems and something as proven as SDL is being ignored. And about that visual GUI editor, that stretch goal was already mathematically reached when the OUYA one was canned, I also agree on that front. Cutting two stretch goals and not delivering on the other ones even though the math makes sense leaves a bit of bitter aftertaste in my mouth. I would love to see one - the best - of the community made GUIs to be bought/licensed and fleshed out into an editor. That would eliminate duplication of effort in the community with every other project rolling a GUI system of their own and for Josh who doesn't have to start from scratch, keep the money to the stakeholders and the competition might just encourage people to deliver something great.
  6. Time to add a melee shove a la Left 4 Dead maybe? Shouldn't do damage but just shove the enemy forward.
  7. DerRidda

    Explosions?

    Grenade explosions aren't actually all that spectacular, like most explosions actually. There's no fuel being burned in the air, these flamesplosions are Hollywood nonsense. Look at this: The only thing you really see is dirt being kicked up.
  8. Reevaluate that option when OpenGl next is out, which is supposed to unify mobile and dedicated graphics and Android L is a reality. But for now there's a million more worthwhile things to do imo. Especially considering OS X, which should be the first new (old) platform to be added.
  9. On some keyboard these are Shift or AltGr layer characters. I agree with the original suggestion, that does sound useful.
  10. That is indeed the case but the full thing is there.
  11. The near future was already a couple of months ago. See the penguin here: http://store.steampowered.com/app/251810/
  12. This isn't a bug, your tester is missing OpenAL and needs to install it. There is a suitable oalisnt.exe in the Tools folder of your Leadwerks installation. Same goes for vcredist_x86.exe if you tester is missing that as well.
  13. The elevator situation still persists with the latest update and the barrels can still roll over their edge a couple of times. (Project updated of course.)
  14. There was something like this a couple of weeks back on this forum. It's basically just on Linux because of the open source drivers not supporting OGL 4.0 on cards that do actually do support it. Leadwerks still needs 4.0, so as soon as you use a feature that needs a 4.0 extension, you will probably see issues.
  15. I think it was already mentioned somewhere but there definitely seems to be something wrong with cylinder physics shapes in the beta. I'm using a slightly customized version of the AI and events tutorial map, that has a magazine prefab in it which uses a cylinder as part of it. In one spot it basically bounces away from its original spawn in a way that seems impossible given how close I have placed it to the ground. When I enter the elevator room my fps tank (don't know if that's related but it didn't do that before and that's the room where the barrels are.) And if I throw one or both of the extra barrels onto the elevator so that they are laying on their sides and ride the elevator downwards the elevator will suddenly enter a free fall. You could always speed up the elevator by pushing a physics prop you are holding down onto the platform but it would never do that with stuff just lying on top of it and just having all four barrels on it used to work ok.
  16. I don't know why I necro'd it, it just appeared at the top. Are polls => pinned?
  17. I'm an arrow key user, makes you never accidentally alt-tab or hit the Windows (meta) key but because so many games have become absolutely awful with rebindable keys, especially console ports, I have to use WASD a lot. So I almost use WASD as much as arrow keys these days, maybe even more because of how horrible key binding has become. Even in CS:Go if you did bind movement to arrow keys you couldn't strafe anymore as soon as a yes/no vote popped up because that was hard coded to change between the options. Don't know if they ever fixed that.
  18. ~/.config/leadwerks/leadwerks.cfg kill or rename that file.
  19. Try deleting your Leadwerks config and let it generate a new one, especially if you didn't do exactly that when the editor features were added under Linux recently.
  20. Are you sure you installed it correctly? I use the same driver and it works.
  21. I think it's the same bug that makes Firefox flicker in an epilepsy inducing way. The question I have is: Why does it just happen in the model viewer and not the 3D viewport or the game engine?
  22. This is a know issue afaik, but I just want to remind people that this also happens on Ubuntu before this gets dismissed as a non-Ubuntu bug report.
  23. Wow, I didn't notice that the store link now redirects to Steam. It has been evident for quite some time that Josh wants to focus on Steam, so removing the on-site store seems to be an understandable choice. Buy it from Steam, that's where all the new stuff is landing. Don't buy it from the hidden store, it's hidden for a reason.
  24. DerRidda

    Textinput

    http://www.leadwerks.com/werkspace/topic/10578-is-there-any-way-to-get-a-keymouse-button-directly-in-lua/ Also want that.
  25. Ooops, sorry, but without further clarification I would assume Boolean refers to the data type 105/100 times. But in this specific case I agree, it's one of the many features Leadwerks should have for working with CSGs. At the moment I feel I would always have to use an external tool for all 3D design and Leadwerks is there to puzzle it together and for Lua coding.
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