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wayneg

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Everything posted by wayneg

  1. This is my story. I purchased some animated zombies and other stuff from Arteria3d to save time, and to learn how to use animated cool models in LE 3.1. I ordered several types animated bipeds, the fancy ones being what they call there OBM ( one base male ), the models (zombies) come with all these cool clothes on, and the idea is you can select a group and hide the different clothes. Well I couldn't resist, so I bought one, loaded it into UU3D and I could see the groups, materials, bones. UU3D had no trouble letting me hide groups and play animations, so I thought I was good to go, so I bought more stuff, woohoo ! So I loaded the zombie.fbx model into LE 3.1 , it creates the mdl, success! Looks grey thou, so I load in all the jpg textures, and generate the material files, and set each to use anim shader. I place Zombie girl in the LE 3.1 Editor, and she has texture now ! Wait she looks like she has all her clothes on (like she has five blouses, two pants, lots of layers all on at once), that's no good. So, I thought I'd just do findchild on the group and hide each blouse etc.. Argh, the findchild doesn't find anything ( FindChild is for bones), so I loaded the LE 3.1 model viewer, but all I see are bones (didn't think she was that skinny). Posted to LE 3.1 website to get help, I'm not sure anyone understood my delima I was in. Josh said the animated models get reduced down to single surface. what to do? I decided to make all the clothes transparent and see what I was dealing with, drawmode=0 didn't work, but blendmode=invisible did, all the clothes went away, except for a grey head (mesh)! The head is attached to a bone so I think I can remove that mesh and maybe be ok there. Anyways I make a few of the clothes blendmode=solid and add them back on, it works, but the model looks semi transparent, it's like the invisible textures made the single surface special, so maybe shaders would be better for the invisible clothes. wondering if somehow I can attach a bone to each of the vertex groups if then I could hide them? That's the story so far.
  2. I'd like to FindChild and hide the bone, but.. there are more blouse meshes than bones! Now if the fbx > mdl converter had added one bone for each mesh in the group, and named it like BlouseA in this example I could find it and hide it. Maybe that's possible or some variation is, I don't know. So I should change the mat file to say it's invisible texture and load model dynamically ? Don't buy models like this in the future ? Strip her down and don't allow more than one outfit ?
  3. No, code doesn't find anything. Removing the groups would be awkward and require different model for each clothing configuration?? I purchased some animated models over at Arteria3d, they come in FBX format. I can load them into Ultimate Unwrap 3D, and it shows bones, materials, and groups fine, and I can show and hide mesh groups as well. When I give LE 3.1 the fbx it converts it to mdl, but only displays the bones in the tree display. I also tried exporting materials as meshes in FBX format, and that didn't show me anything different in LE 3.1 model viewer. This leads me to a few questions: 1. Where are my groups ? 2. Why does UU3D show me the groups and let me hide and show them but LE 3.1 does not ? 3. Why can't UU3D read Leadwerks 3.1 MDLs ? ( seems like there are a number of MDL importers, and none match LE 3.1 ) 4. Will LE 3.1 do what I want here ? Arteria says, This pack provides a basemale as shown in the image from the Modern Day Base Male, but with this additional ZOMBIE ADDON providing a whole array of Zombie Heads and zombiefied clothing, plus a collection of great zombie animations in addition to all the animations from the existing modern day base male. The character is fully rigged with a typical Biped Rig, and a large collection of animations provided, for Weapon use and NPC based gestures. You can add content yourself to the model, or use the large collection of costumes already provided with the pack. These costume elements are already rigged for you on the model! for ease of use. To use in your game engine, you simply mute or hide all the groups, apart from the base female mesh. then for example if your making a character customisation editor, as the player selects clothing styles you can code so that the relevant mesh is shown. Animations Provided as Single Track Animations with start/stop times provided, plus Direct X, Unwrap3d, and FBX are provided with Multitrack Animations(i.e. Animations, that autoshow as a list with their respective names, in engines such as Unity and others that support) This something I can reasonably get to work ?
  4. My model she has too much clothes on, need to remove her BlouseA . I'm using the following and it's not working, help me please. Script.Speed=1.0--float Script.Sequence=0--int function Script:Draw() self.entity:SetAnimationFrame(8,1,4) local t = Time:GetCurrent() self.entity:SetAnimationFrame(t/100.0*self.Speed,1,self.Sequence) end function Script:Start() local mychild = self.entity:FindChild("BlouseA") mychild:Hide() end
  5. Please add height and slope display of current brush position. Anytime I have to deal with properties in the editor, it would be nice to know the height and slope of the center of the inner circle. I like to point at things with the mouse and use it as reference. It's just a little thing.
  6. I discovered that the production version doesn't like to run when installed in Drive K, then installed on C and was golden. I built a new machine with just one drive and everything works as expected, sorry didn't report it. It pays to be normal
  7. Where do I get a clean link to download Open AL ?
  8. It's working now! So the issues was likely something else, LE3 is good to go! Thanks for the input Josh.
  9. no wait, it's the words 'Perspective' and Top XZ that are messed up, the scene may have issue.
  10. Running nvidia 285gtx and noticed window text looked good as it was loading, but when it finished it was borked. Pics attached.
  11. Please consider offering Leadwerks 2.5 upgrade to LE 3 offer to the remaining LE2.5 users. Since any final bug release for 2.5 appears delayed at this time.
  12. week 3 Aggror 8)
  13. Can I use C# and Visual Studio ?
  14. UU3D is great, unless you will be rotating parts like blades on your windmill !
  15. I'm sure it's honest mistake, yeah right ! hahaha
  16. Hope to see support for this: http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game
  17. Can I expect LE3 to work great with this tablet ?
  18. I really like this approach. Damn, wonder if Josh could integrate this into both LE2 and LE3. Nice work Shad(er)mar
  19. Let me guess, LE3 (full price) - $500, LE3 (upgrade) - $200, LE3 Maintenance after first year $50 What would you pay? ( totally train wrecked this thread )
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