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wayneg

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Everything posted by wayneg

  1. Hi everyone, don't know if any of you have tried this wonderful program, but it can be found here: Autodesk FBX converter This is first cut, so there maybe issue with having to rotate x-axis 90 degrees to use with leadwerks, not sure best way to correct that yet (myself I use lua to rotate) Why is this tool so good? One reason, it supports sub-meshes !! I love to use Google SketchUp. I create my model texture it, use groups or components and name them. I set the axis of each component as needed, and then export the file as 3d model. This produces the KMZ file, I then change the extension of KMZ to ZIP and extract. After extraction I use FBX converter: DAE ==> FBX (ascii) Then use Leadwerks tools: FBX ==> GMF FBX Converter Transfer files from one file format to another more quickly and easily with the Autodesk® FBX® Converter asset exchange technology. This utility enables you to convert OBJ, DXF™, DAE, and 3DS files to or from multiple versions of the FBX format. New tools are now available with the FBX Converter 2012.1. You can view FBX animation files in real time with the FBX Viewer, explore and compare FBX file contents with the FBX Explorer, and manage animation takes with the FBX Take Manager. Watch a Video Overview of New Tools in FBX Converter 2012.1 Windows FBX 2012.1 Converter for Windows (exe - 32684Kb) FBX 2012.1 Converter for Windows 64-bit (exe - 33154Kb) Mac * FBX 2012.1 Converter for Mac (tgz - 33927Kb)
  2. I came across this site for textures, sure they run ads, and there are no normal maps, but for plain textures that are royalty free. TextureMate
  3. wayneg

    windmill

    Thank you Macklebee for pointing out UU3D limitations when exporting GMF, because that has lead to a solution !! Testing new submeshes and goodies coming out of Sketchup, Deled, Hexagon... The 3D warehouse is mine now!
  4. wayneg

    windmill

    That was the purpose of the cube, but yeah, I can add that check at the top. I must confess I added a notify to the update section and that was a really bad idea since it notified me every frame!! doh! lo l
  5. wayneg

    windmill

    if object.blades~=nil then Do you mean I should do something other than this ?
  6. wayneg

    windmill

    I downloaded the windmill off google into sketchup and then setup a group to include the blades and bearings. I saved to skp, and then loaded UU3D and changed the bone name to 'blades' and saved to GMF. I confirmed the bone name with leadwerks model viewer. I probably should of posted the windmill model, so I'll do that later today. Thanks for quick reply
  7. wayneg

    windmill

    I can turn the mesh using the first findchild, but not the blades, what am I doing wrong? require("scripts/class") local class=CreateClass(...) function class:InitDialog(grid) self.super:InitDialog(grid) group=grid:AddGroup("Model") group:AddProperty("Scale",PROPERTY_VEC3,"","Scale") group:Expand(1) end function class:CreateObject(model) local object=self.super:CreateObject(model) local mesh1=CreateCube() object.mesh=model:FindChild("U3D_STATIC_MESH") object.blades=model:FindChild("blades") object.scale=Vec3(0.05,0.05,0.05) object.model:SetKey("scale","0.05,0.05,0.05") function object:Update() if object.blades~=nil then object.blades:Turn(Vec3(0,1,0)) mesh1:Turn(Vec3(0,1,0)) end end function object:SetKey(key,value) if key=="scale" then self.scale=StringToVec3(value) object.model:SetScale(StringToVec3(value)) else return self.super:SetKey(key,value) end --return 1 end function object:GetKey(key,value) if key=="scale" then return self.scale.x..","..self.scale.y..","..self.scale.z else return self.super:GetKey(key,value) end return value end function object:Refresh() object.model:SetScale(StringToVec3(self.model:GetKey("scale"))) end function object:RestoreDefaults() end function object:Free(model) self.super:Free() mesh1:Free() end object:Refresh() end
  8. wayneg

    Viper scout

    Yes, thanks ! I loaded the Editor, pressed Script icon, loaded driver.lua in the script/games folder, and hit run. Works great, wanting to experiment now by adding wsad keys, first person camera, and make the machine gun fire. Thanks for the tip Macklebee
  9. wayneg

    Viper scout

    Where can I find a sample script (LUA) showing how i can enter (press space bar), and drive the viper scout? thanks
  10. wayneg

    VB.NET

    yes, 2nd line was edit, checking it out.
  11. wayneg

    VB.NET

    was looking for VB.net sample. Ok, found the Leadwerks builder.
  12. awesome, thanks for the response guys I appreciate it.
  13. I feel like i've satisfied some primitive instinct after tunneling into the ground and lighting the torches.
  14. It's the style. That choice of style offers interesting 3d tunneling. The you tube videos show really interesting game play, multi-player, and a persistent world the players can change. The guy is going to make bank on it. It's selling like hot cakes! It would be interesting to explore the possibilities, perhaps some different geometric shapes would improve the look for some people, but for me it is what it is, and game play, crafting, some simple monsters.. reminds me wolfenstein and we see where it took us. Obviously just drawing cubes and letting LE do the rest comes to mind first, but are there any clever opportunities using shaders that I might consider.
  15. Wondering how one might handle the 3d cubic terrain for best performance. Perhaps something as simple as create cube, and LE would cull the unseen ones.
  16. I was wondering if LE2.3 would work to create the kinda game shown here: http://www.minecraft.net/ How might this be done with LE2.3 or would a specific engine be necessary? Your thoughts? Thanks
  17. wayneg

    Some sample LE3 code

    It's and emotional decision, but I like Lumooja suggestion because it feels easier to read.
  18. Solved, if one ignores the feb 10 date, just download latest installer. Thanks guys !
  19. This is what I see and it says last updated feb 10, not march 5th! At the end of the day where can you look to see the version you currently have ?? What do you guys see ? Downloads Leadwerks Engine SDK SDK Installer and Updater File Name SDK Installer and Updater by Josh Submitted 10 February 2010 - 08:46 AM Last Updated 10 February 2010 - 08:46 AM File Type (zip - application/zip) Screenshot Not Available File Size 160.14K (Estimated Download Times) Views 238 Downloads 183 wh1sp3r's SDK Installer and Updater File Name wh1sp3r's SDK Installer and Updater by Josh Submitted 29 November 2009 - 08:48 PM Last Updated 10 February 2010 - 07:15 PM File Type (zip - application/zip) Screenshot Not Available File Size 404.1K (Estimated Download Times) Views
  20. I'm trying to figure out how to get to the download area for 2.31 This link: http://leadwerks.com/werkspace/index.php?/blog/41/entry-169-leadwerks-engine-sdk-231-released/? I read the following: Leadwerks Engine SDK 2.31 released 05 MARCH 2010 LEAVE COMMENT Posted by Josh Leadwerks Engine SDK 2.31 is now available. A new SDK installer in the download area allows you to download different versions of the SDK. Q) Where is this and how do I get to it, and how do I know what version I have ? You must have an activated Leadwerks account to download the new SDK installer. I have the updater and it downloaded 2.3 please help.. thanks
  21. Not my best for sure, but just wanted to share the ugly thing.
  22. How about a version that does 32 textures and allows 8 bit opacity ?
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