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Richard Simpson

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Posts posted by Richard Simpson

  1. Yeah I would like the waves and foam! Although I don't think the particles will be added. I reported a bug a while back about particles with water and Josh said this wouldn't be added as another render pass would need to be created each frame, causing a slow down.

    http://www.leadwerks.com/werkspace/tracker/issue-13-wierd-bug-with-water-and-emitters/

     

    I just did a quick test using a decal underwater though, and this works. Could we not just use an animated texture on a plane to get the same particle effect? Probably wouldn't look as good, but the underwater distortion could hide any bad results!

  2. I had 2.42 before, so just updated to 2.43 and still cant replicate this :) Have you tried with the LE soldier model? I can't find the animated version on the forum anymore, but I could always upload it in this thread for you If i'm allowed to do that.

  3. I just tried changing the name on the LE soldier model that was on the asset store a while back. No problems with him falling through the floor. Setting it to prop collision in the editor makes it go a little crazy though. I guess that's why you add it in script? Although I wouldn't think that would make a difference. Is it possible for you to upload the mesh you are using Cassius?

  4. I have done everything correctly as far as I know, I have exported my LOD mesh with the same name as the main mesh + LOD1 on the end. And I have created the .ini file including the line:

     

    LODDistance="20"

     

    The ini file has the same name as the main mesh also. Does anyone know why this isn't working? I've been trying to fix this now for about 45 minutes with no luck. I even used a pre-made .ini file from the LE folder and just re-saved it and this doesn't work either. Any help will be much appreciated, thanks! :(

  5. Good to hear you will be launching this weekend. Unfortunately, I have no need for animals, But I look forward to your human characters. Will their be any modern business and casual type models for sale? And will they be animated? :)

  6. I would like this too, I couldn't program a GUI, so to have a visual editor would be great! Would this allow you to just load it into a game with barely any programming required?

  7. I agree with Brent, Battlefield is the best FPS for me. The maps are huge, you get a nice selection of vehicles to use, and it feels a lot more realistic than the COD series.

  8. I love David's textures also. I think he photographs all his own textures Scotty. As for the unique look of the walls, I'm guessing this model isnt instanced, and has textured each section differently.

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