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Posts posted by Richard Simpson
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I've being trying to get my car drivable inside of LE today. I have exported the body on its own, then 1 left, and right wheel as seperate meshes too. I have then copied over the driving script for ingame and also the "vehicle viperscout" script and changed the model names to match mine. I am using "vehicle" at the beginning of each mesh name also. When I try to run the driver script to drive around in-editor, I get the error:
attempt to index global 'carobject' (a nil value)If I drag out my car body model into the scene I get the three following errors:
Failed to open file "C:\users\richard\desktop\ leadwerks engine sdk\scripts\math.luafollowed by:
Failed to open file "scripts\math.lua"then:
scripts/math.luaThe mesh still loads in fine though. Is anyone able to point me to a tutorial or help me get a vehicle working inside LE please? I'm finding it really confusing. B)
Thankyou!
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Have you tried using alt+enter when your app is running? Not sure if that works though without some type of code. It's worth a try though!
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Thanks.
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Just for reference if anyone comes to this post wondering what I meant... I made an image showing what I discussed a few posts above about using a mesh with interior + exterior walls. It shows how using just a single sided mesh doesnt cast the shadows properly with windows, but the mesh with 3d walls and windows does. This is using a directional light.
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I only get light leaking through if the mesh is single sided. Or do you mean its just coming through the edges of the rooms?
If your mesh is a "full" model like the guardhouse, with interior and exterior walls, then then the light should only shine through the windows and doorways.
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Fart val!
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When I can't be bothered to sort out music files for GTA, I set up a playlist in windows media player, then open up GTA IV, turn off the radio and listen to my own songs that way! Saves all the issues with DRM stuff too with purchased songs from itunes! Nice GUI.
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Hi 3Dfoin,
there should be no need for you to scale down, the leadwerks engine has the ability to scale it, just the editor dont
Anyways nice model.
Ugh yeah, that scaling feature was annoying xD I believe it was something to do with Newton, and the physics bodies not scaling with the model?
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Wrist watches don't especially say tick tick tick, unless you put your ear right next to it.
The first tick tick tick clocks were made already in the 13th century, so it is absolutely historically correct to say in the 17th century tick tick tick:
I think Cassius means that wrist watches weren't around back then, not the noise it made.
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Have you finished this one, or are you still searching/recording? .. it dawned on me that I got access to a sound studio and can use it for free, while I know nothing about sound production, I have a friend who is a real boy wonder in this field, he can do recording. mastering, post-production and is also very good at composing all kinds of music, can sing and is a good speaker.. but best of all, he's a nice person (like me ) and can be swayed for the 'cause' with some nice words and a couple of Heinekens. If you don't need many different voices (as finding other willing (free) actors who speak English well enough might be a problem) or if you need some tweaking and clean-up on your own recordings, or some custom BG music and loops we can work something out. This offer stands to anyone interested.
Really cool! I wont be needing sound for a while , otherwise I would have used your friend!
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Yawn... Much more exciting news just in: In two and half months time, I become two and a half times as old as Blitz 3D...
Now that, is headline news...
And I'll be 21!
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Ah cool!
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Thanks! You can never have too many royalty free texture websites!
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Oh :S Probably a sneaky tactic to hope people wont notice!
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A larger audience? The graphic quality and performance will scale. On low end machines you'll have lower end shaders (or no shaders at all), no tesselation, etc. No, the graphics will not be comparable. Nor are they meant to be.
I meant the graphics of LE3 lower spec against Blitz3d btw.
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Of course, LE3 is better than LE2 and Blitz3D together.
But surely the graphics will look roughly the same, otherwise what is the point in making games for older PC's with LE3?
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Sketchup 8 allows export to DAE in the free version.
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One thing that really surprised me when I started with 3D was how unusable most of the free 3D stuff on the internet was. I had no idea how much more care it took to produce good real-time 3D models.
I totally agree :S I used to spend more time cleaning up the meshes, than it would have taken to model it myself!
Turbosquid have some free .max models.
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I have also tried this, and get an fps drop from 150 to 33 fps with about 50 decals.
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There are some cool models on the 3d warehouse, but most the time, it's easier to model it yourself! And to a better standard xD.
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ah yeah, cool! If you own UU3D and have it in a format other than GMF, you could scale it.
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Cool Dragon!
The Dragon in Leadwerks Editor, im sorry but im not so good at designing particles.
Omg at the size! He is going to eat you.
how to succesfully import your own drivable vehicle?
in General Discussion
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Thanks Macklebee I'll give those a try. And I agree with Rick! Even just a script with the bare minimum of code to allow a working vehicle would be nice. That way, it would be easy to change things out if you are a beginner to this area, like I am.