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Posts posted by Richard Simpson
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Ah I totally forgot about speakonia! That's a fun program. xD
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I think windows built in sound recorder saves as WAV. You can also download Audacity and use that as a speech recorder, this also saves to WAV.
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Some smart male/female characters (in suits) as well as casually dressed characters would be nice!
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Edit: Josh, put him in a group called wankers. All the effort he'll have put into that informative post, I'm sure he deserves some sort of gift...
I agree!!
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Just tried that, It doesn't work how it does in CS4, and CS4 texture painting is what I need B)
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I would create the bumpmap first, without the flag or text on the capsule texture, then I would add the flag and text to the diffuse map. This would give the same effect you have now, without needing to make one transparent.
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Oh, I thought they brought that in with CS4! Thanks again.
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I'm starting to use blender more again, but I always have trouble marking the seams for a UV map on a complex mesh... for example, A house with doors and windows. Sometimes the smart unwrap feature works, but puts faces in weird places and distorts them a bit on the map. I've searched on youtube multiple times with no luck at finding a good tutorial. Does anyone know of one that explains marking seams well?
Thanks!
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Leadwerks3 would be confusing when there comes version 3.1 out, then it would be Leadwerks3 3.1 or Leadwerks3.1.
The best is to have Leadwerks3D 3.1, or if Josh wants to start version numbering from start again, then the first version would be Leadwerks3D 1.0.
I don't like this idea. "Leadwerks3D 3.1" sounds like a mouthfull, where-as "Leadwerks3D" rolls off the tongue like "Leadwerks Engine" did.
That whole SDK/GDK thing is quite good I think."LEGDK" sounds cool, and would indicate that there are a large variety of tools to work with.
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Mari is too expensive . And I'll take a look at 3DCoat, thanks DaDonik
You can also do this in the last several versions of Photoshop.
I don't think CS3 supports this. It would make more sense to upgrade this than buy another 3D application though. Thanks gamecreator.
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Sculptris can sculpt and paint, and it's free.
I tried this, and it's no good for my needs. If I import a textured mesh, the textures don't come in with it, and painting a complex mesh would be too tricky.
That looks cool. Great price too! Thankyou.
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I use Google Sketchup to make my 3d models, but Sketchup doesn't come with texture painting. I am wondering if anyone knows of a program where I can import my models and paint details onto my meshes. I can't afford anything like Modo.. and Blenders paint feature seemed to be low quality when I tried it. Thanks.
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Those two sites scream "scam" with that same layout, customer feedback and all that blocky aweful text! Every scam site I have seen is exactly like this. :S
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I didn't know this! I'll have to upgrade! I spend waay too long converting to DDS and creating MAT files.
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The solution is quite simple: every artist or programmer needs UU3D. If you don't have it, you can forget about game development.
This isn't true.... I used to use leadwerks and unity for a long time before getting UU3D. Sure, it helps. But it's certainly not a necessity.
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I'm working on some more packs at the minute and hope to get them uploaded soon.
It sounded like Steve was getting ready, then one day he asked me what I thought sales would be like. I honestly answered I didn't think they would be much at first, but a year from now it could be significant, and it's about getting the system in place and ready. Haven't heard anything from him since.
I don't understand why he didn't contact you again. Having the models on different stores and all set up for that game engine/program would be the best thing, rather than sticking to just one website.
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with all post proccessing effects off, it runs between 45-50fps on my GTX460 at 1920x1080x32 full screen. It runs at 25-30 fps with all post processing effects on.
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That's really cool.
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That is really cool. Also, if it works in the engine, the same code will work with a real-life robot, if the other physical properties are similar enough, since the same equations are used for reality and our physics sim.
That is awesome!
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Lol, that's cool!
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Cool, Thanks for the update.
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I love the style of this game, your main character and menu remind me of steampunk a little. And your menu also reminds me of the art deco period.
Gouraud vs. Flat shading
in General Discussion
Posted
I use the method Metatron uses because Blender has done the same to me in the past, Ive also had trouble with recalculating normals in blender. It seems to flip some faces the wrong way, so When I load it into leadwerks, im seeing lots of back faces, as well as correctly flipped faces. :S