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Posts posted by Richard Simpson
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After re-visiting this thread again today, I decided to open up sculptris and play around, This time I tried to create a terrain instead of a weird creature . I used 4 textures from the LE terrain folder for the texture map. The sculptris paint feature is really cool! Here are some pics, one from Sculptris and one from Leadwerks:
My scaling is way off, hence the giant palm tree!
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You creatures are very creative!
Lool, thanks, I try my best!
Wow, this is amazing. Always wanted to get into sculpting but could never really afford Zbrush. This does the trick for me didn't even know it existed. Played around with it while I was waiting for my Leadwerks registration code to be sent to me. I love how fluid Sculptis is. Oh and I'm new here, so Hi everyone XD. Check it out:
Hey Ken... Nice work on that model. Is that your first attempt, or have you had previous experiance with sculpting?
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If you don't want to buy fraps, you can just stitch the clips together in windows movie maker. It's a pain to get it to work seamlessly though due to that 30 second limit . I usually just apply a fade-out between each clip. This is a video I made yesterday as a test, which uses this fading.
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I use sketchup, and the plugin for UU3D also. If you use version 8 of sketchup, you may get an error if you try to open a sketchup model through the file menu. If you do, just drag the sketchup file over the UU3D window. This fixes it for me. Just a little tip for you incase it happens.
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Cool!, thanks for this!
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lol at the image!
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Yeah the editor atmosphere is a skybox. The only way I know how to make a skydome work, would be to model one in a 3d application, then load that mesh in. But i'm not a programmer.
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That's a cool script...
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Very nice! Your unity player camera doesnt rotate around the player, so is hard to look at the animations from the different angles.
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You're welcome.
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Where are you turning on Align To Terrain? I can only see this in the vegetation layer options.
I did find this though ... previous report of same problem
If you add this code below to any mesh, the "align to terrain" option is in the "appearance" section at the bottom.
require("scripts/class") local class=CreateClass(...)
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Looks great. fantastic prices too!
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I dont think it is in the standard version. I cant find it in any of the menus.
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i never knew UU3D had a poly reduce feature! Is that in the standard version too? I cant find it.
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That model needs to be in a game Lumooja!
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I think it is the DXT5 and mip maps which fix it. I always save with DXT5 now.
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Thanks for the helpful replies . If I manage to get it working myself, I might write up a tutorial on how to do this and then upload to the tutorials section. It would be good to have something like this covered in a step by step form.
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File Name: Barbed wire fence set
File Submitter: Richard Simpson
File Submitted: 21 Jun 2011
File Updated: 02 Jul 2011
File Category: Models
Triangles: See Description.
LOD Versions: Yes
The barbed wire fence set consists of 13 meshes that can be laid out to make different shapes and sizes of fence. There are 6 types of barbed wire, 2 gates, 3 posts and 2 support meshes. OBJ files are included with this pack to use with Phygen and LOD models are also included along with their configuration files.
Here is the poly count for each mesh:
Barbed wire = 2 polygons
Bent post 2 = 108 polygons
Bent post 2 LOD = 36 polygons
Bent post = 136 polygons
Bent post LOD = 46 polygons
Straight post = 52 polygons
Straight post LOD = 16 polygons
Bent support = 76 polygons
Bent support LOD = 26 polygons
Straight support = 28 polygons
Straight support LOD = 8 polygons
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And a main link to the rest of the tutorials. http://www.leadwerks.com/werkspace/page/documentation
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That is a flaw with the demo version not being able to test out the pipeline. I would suggest this to Josh now as I think he is releasing an updated demo soon.
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I would like to play around with cars in leadwerks, But don't really know how to start. Do I export the car body as a mesh, then 1 tire as a mesh that is centered? How easy would it be to alter the viperscout code to get my model to work too? Thanks.
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Sketchup is great for architectural modelling due to its ease of use and measurement systems. That's why I use it It's very easy to build something accurate in no time at all.
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Yay, This is one of the features I have wanted.