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Josh

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Everything posted by Josh

  1. I have filed a ticket with the forum software vendor and I am attempting to resolve the download issue. I would like to know your graphics card make and model, and if the problem persists I would like a demo containing all the files that shows the problem. I really think your issue is due to old version shader files, because I know that would cause behavior like you describe. New users should please use version 2.31 since we are currently unable to distribute the files correctly due to problems with the forum software. I apologize for the inconvenience.
  2. You can post your test models here, and someone will probably be nice enough to convert them for you.
  3. Josh

    Aerora

    Holy **** that looks good.
  4. You can get a 9800 GTX for around $125, and it will run everything fast at maximum quality. The only reason you would need one bigger is if you have a really large screen. All those extra stream processors make a big difference when you are rendering a 1920x1080 image. I am using an ATI 5730 at the moment, and it runs STALKER, Crysis, Leadwerks, everything at 1080p and max settings, and it's fast enough I don't even think about performance.
  5. Thanks for the video. Will check it out.
  6. Yes, the bulbs aren't energy efficient. I suspect you are using the shaders from a previous version with your project.
  7. I agree. I was unaware there was any problem until you pointed it out, so thank you. When I search this thread for the words "pick" or "load", this sentence is the first result that is found. What is your question?
  8. A support ticket has been filed with the forum software provider. They usually respond quickly to these.
  9. If you don't want to use heightmap terrain, you can always just load a mesh and use that instead.
  10. Josh

    Aerora

    I agree the hue of the sunlight and fog should be slightly more orange, but it's a minor thing.
  11. Yes, it is a full installer. The framework commands have been added directly into the engine command set.
  12. What did you alter? Just the diffuse texture? Do you get a perfect match for all lighting environments? I think the specular component might be what is throwing the colors off in the first image.
  13. For a computer that is "pretty beefy" that seems extremely slow. What graphics card do you have?
  14. How long were you in for? If you use the near view distance setting, all these little objects will cost the renderer nothing when the camera is far enough away.
  15. Is anyone having problems downloading the full 2.32 installer?
  16. It happens to the best of us. I hope in the future we can get rid of external DLLs and make things simpler.
  17. This function will handle the blending for you: Function BlendTerrainTexture2(terrain:TTerrain, x:Int, y:Int, h:Float[]) glBindTexture GL_TEXTURE_2D,terrain.alphatexture.reference._index glTexSubImage2D GL_TEXTURE_2D,0,y,x,1,1,GL_RGBA,GL_UNSIGNED_BYTE,[byte(h[0]*255),Byte(h[1]*255),Byte(h[2]*255),Byte(h[3]*255)] EndFunction The h parameter should be four floats like this: [0.0,1.0,0.0,1.0] ...or whatever values you want. The problem is this is a feature no one ever uses, so an error was overlooked and never addressed.
  18. Alternating between turning and scaling the parent still produces sudden changes in the matrix. Try going back and forth between hitting the H and N keys. You may be on to a good idea here, but it's still not working perfectly right.
  19. Your code produces errors, as well as shearing behavior. When I turn the parent, then scale it, then turn it again, the parent and child matrices change suddenly.
  20. Can you post the contents of your editor.log file?
  21. Josh

    Space Junk

    Why wouldn't this work?
  22. That's normal. You need to increase the directional light range because the mountains are cutting through the near frustum.
  23. Quan, I ran your code with 2.32r4 and it worked perfectly. Perhaps you do not have the latest newton.dll in the same folder as your program. What is your graphics card? Does the editor.log file contain any information?
  24. I was just uploading r4, try it now.
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