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- Today
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hvsnild joined the community
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CharlesReupt joined the community
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Is there a way to disable any dependency for UI from DPI scale and stuff? Even if i create app initionally on 2nd screen with 100% scale it's still have wrong offset if 1st had 125%. ui->SetScale(1.0f); does not help
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Josh started following Weekend Workshop #15
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0.9.6 Added an example of a custom shader family and shader. I tried to make it as simple as possible, with one input and one output structure in which all parameters are stored. The files in "Shaders/Custom" are an example of what any node-based shader editor should output.
- Yesterday
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0.9.6 Shader update fixes mesh layer normals. Shader update fixes missing ambient light in imposter fragment shader.
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biragasscku joined the community
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reepblue started following Selecting materials with Alpha mask
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The grate.mat material in the XFORM project seems to be hit or miss trying to select a brush that has this material applied to it. You also can't move it in the 2D viewports nor retexture the brush. Must be something with the picking. XFORM/Materials/Developer at main · UltraEngine/XFORM (github.com)
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New error on the rise, oh joy! XD Upon usage of TriggerChangeMap.lua in the base scripts, I find the error "Assert Failed" no comment. I used my map name as a string, and used the object which parents the script as a fail-safe for falling out the map, in order to trigger a reset of the map in use. start.map -- "start" (as used in the string)
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A function to lock mouse inside app window if it's active
Josh replied to Dreikblack's topic in Suggestion Box
That makes a lot more sense now. -
A function to lock mouse inside app window if it's active
Dreikblack replied to Dreikblack's topic in Suggestion Box
Yes -
A function to lock mouse inside app window if it's active
Josh replied to Dreikblack's topic in Suggestion Box
With multiple monitors? -
A function to lock mouse inside app window if it's active
Dreikblack replied to Dreikblack's topic in Suggestion Box
It goes to other screen -
A function to lock mouse inside app window if it's active
Josh replied to Dreikblack's topic in Suggestion Box
If it's fullscreen, how can the cursor go outside the window? -
A function to lock mouse inside app window if it's active
Dreikblack replied to Dreikblack's topic in Suggestion Box
Even with fullscreen cursor going out of window which can be annoying for moving camera by putting cursor near screen border in tactic and strategy games, I want to have it as an option game settings. -
A function to lock mouse inside app window if it's active
Josh replied to Dreikblack's topic in Suggestion Box
What would you use this for? If the window is fullscreen, you have nothing to worry about. If the window is not fullscreen, you presumably want to be able to click on another window to select it. -
Any kind of lua/flowgraph tutorials for Leadwerks I can follow?
Josh replied to Einar's topic in Programming
See Tutorials > Games > First-Person Shooter > AI, Pathfinding, and Events https://leadwerks.com/learn -
cvsnild joined the community
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ErhanK started following Editor Clip Tool
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Hi, I love doing hammer style mapping. I know we can edit the vertex, but if there was a clipping tool, I think it would be very useful in situations like the ones in the picture. This is a feature I've been wanting ever since Leadwerks. I hope such a feature comes.
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I bought Leadwerks with no LUA or Visual Flowgraph experience, is there any kind of tutorials that can help me on my feet? P.S: I am now broke, lol.
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bootrend joined the community
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SpiderPig started following A function to lock mouse inside app window if it's active
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A function to lock mouse inside app window if it's active
SpiderPig replied to Dreikblack's topic in Suggestion Box
Yes this would be good. Window::ClipCursor() maybe? -
Einar joined the community
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Dreikblack started following A function to lock mouse inside app window if it's active
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Josh started following "We've come a long ways, my friend"
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Apart from manually keeping the mouse inside the window until it goes out of focus, I'm not too sure.
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Ah thats what you meant. I did it intentionally to be able to do stuff on other windows. btw current full screen in Ultra behaves as borderless window - is there a way to make it true fullscreen? Then mouse would inside window and panning would always work until alt-tab.
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I clicked nothing, just moved the mouse to the edge of the full screen window. Panning does work if you keep the mouse right near the window border, but leave the window and it won't work anymore. WASD work well.
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Actually SetMaxForce was only 100