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[Episode 1] Development of Fallen Legion
Work in Progress - Started by f13rce,
Please consider to like, comment or even subscribe If you have any questions, please feel free to ask. I will be reading all the comments!
Also please note that I'm currently on my laptop because my PC is having some troubles at the moment. The sound and graphics quality is a bit off then.
In case you're interested in smaller updates, I recommend going to the Facebook page of Fallen Legion: http://www.facebook.com/FallenLegionRPG
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Basic FMOD Implementation in Cyclone
Work in Progress - Started by reepblue,
Steam: *Coming Soon* itch.io Page: https://reepblue.itch.io/cyclone Discord: https://discord.gg/Hh7Ss9fWaW Blog Post about it: https://www.ultraengine.com/community/blogs/entry/2732-leadwerks-fmod-studio/ This video shows basic implementation of FMOD being implemented in Cyclone/Leadwerks Game Engine. It's still a work in progress but the groundwork is done.
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glTF PBR Features
Work in Progress - Started by Josh,
Added support for clearcoat, sheen, and partial support for transmission glTF extensions.
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Weekend Workshop #9 - Rapid Development
Streams and Events - Started by Josh,
Gotta go fast! Lots of updates came this week, followed by some really interesting tech talk.
3-23-24.zip
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Weekend Workshop #14
Streams and Events - Started by Josh,
This week we review the new foliage system, learn some tricks to make outdoor scenes look better, and discuss progress on our example game.