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Voxel Cone Step Tracing - Edge Fade
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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Dangerous Rays Daycycle
Work in Progress - Started by franck22000,
http://www.dangerousrays.com/
This video show the daycycle and a bit of the dynamic weather system in Dangerous Rays.
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Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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World Factions - Shops
Work in Progress - Started by martyj,
An MMO RPG game where the online is similar to Minecraft in that players can host their own server.
The story is about the battle for land between Dwarves and Elves.
The Demo takes place in the city of Yaledorf, or at least a subset of it.
https://worldfactions.net/
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Imposters
Work in Progress - Started by Josh,
A quick overview of imposters, a nifty little built-in feature coming soon. This is mostly meant for use with the foliage system, but it works with regular models as well.
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