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Voxel Cone Step Tracing - Edge Fade

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The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.

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4 hours ago, Lethal Raptor Games said:

Looking good.  What do you expect the max range will be?

Probably about double the longest dimension of this building.

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