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Preetham Skymodel
Work in Progress - Started by Steam Community,
I made this with Leadwerks Game Engine! -
Leadwerks Community 2015 Showreel
Work in Progress - Started by Steam Community,
Compilation of games created with Leadwerks Game Engine. -
Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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Transporting Mutant
Work in Progress - Started by Steam Community,
Wanted to see what would happen if Crawler passed through a transport trigger ( Rick aka: Pillar's Transport Script). -
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Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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Terrain tessellation - wireframe
Work in Progress - Started by Steam Community,
Using tessellation for terrain rendering (WIP) -