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  • Between The Realities - Official Trailer
    Warning! Pre-Beta Footage!
    Between The Realities is an indie game in the genre of first-person shooter, which is being developed by our creative association Antology Games Studio. At the moment the game is in active development at the pre-beta stage, the release is expected in the fall 2019. Our project is entirely inspired by oldschool...
    A Demon's Game: Episode 1- Early Access Trailer
    "A Demon's Game" is a very unique title, but keeps true to its horror roots, the game focuses on creating a terrifying atmosphere, rewarding exploration, and engrossing players in the rich lore of its world, moving away from the trend of incessant jump scares and low production quality is our main goal.
    Get it on...
    Hoodwink Game Trailer
    Get acquainted with Michael Bezzle; small time acquisitions expert in the decaying slums of the metropolis - Global-01.
    Michael has met the girl of his dreams: savvy, sophisticated, funny and gorgeous, pawn shop owner Francesca Jones seems like quite the catch.
    Love is in the air for him but when his final caper goes awry, Michael...
    Cyclone Official Gameplay Trailer
    Steam: https://store.steampowered.com/app/1803590/Cyclone/
    itch.io Page: https://reepblue.itch.io/cyclone
    Discord: https://discord.gg/Hh7Ss9fWaW
    ...
    Bladequest
    GET IT ON STEAM!

    ⚡️ THE ULTIMATIVE DUNGEON ⚡️
    The new mega update brings a whole new game mode, a new UI, improved visuals, bug fixes and much more! With "Bladequest", a whole new experience awaits, which emerged from the popular "Bladequest: The First Chapter".

    Are you ready to explore an infinite dungeon,...
  1. Leadwerks 3.5 Indie Drawing 2D Polygons  

    Playing around with creating regular and star polygons with geometry shaders by using context:Plot(x,y) to determine polygon center.
  2. 3D CSG Editing  

  3. SALVATIONLAND - Release Trailer  

    Release trailer of ERK Games' first indie-game, powered by Leadwerks.
    Annotation:
    Deciding to find the "city of dreams", young traveller from the wasteland named Victor went to northern mountains by the old railway tracks. The desire to find his place in the cradle of surviving mankind turns into a struggle against an evil mayor and transformation into a hero-liberator...

    Buy our game in Steam:
    https://store.steampowered.com/app/1807590/SALVATIONLAND/
  4. Multithread map loading  

    Experimental background loading of maps. Limitations: - Maps must have no terrain - Only 2D Drawing for the loading screen
  5. Per-bone Animation  

    First pass at per-bone animations, combining upper body and lower body actions.
    This is all it takes to control this animation:
    //Load a model auto model = LoadModel(world, "Models2/merc/merc.mdl"); auto bone = model->skeleton->FindBone("spine_01_Military_Male"); //Main loop while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { if (window->KeyDown(KEY_UP)) { model->Animate("walk", 0.4); } else { model->Animate("idle", 0.4); } if (window->KeyHit(KEY_SPACE)) model->Animate("shoot", 0.25, 100, ANIMATION_ONCE, 0, bone); world->Update(); world->Render(framebuffer); }  
     
  6. Player controller with multiple views  

    A super alpha version of an all in one player controller. And a small appearance of my test ai system.
  7. Crystal Cave  

    Check out this video's YouTube channel for more info.
  8. Josh vs. Spidermonkey in VR  

    First pass at OpenVR implementation in Leadwerks with HTC Vive.
  9. Gravity_0  

  10. Mud and tire effects (with shader)  

    I'm really happy about this 
    At the moment the effect is only applied at the one tire forward right of the truck.
    It seems the mud is moving with the tire.
    Thx and credit  @havenphillip for basis shader
     
  11. 3D CSG Editing  

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