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Revamped Cyclone Behavior
Work in Progress - Started by reepblue,
I pretty much had to rewrite my FPS player and Cyclone code but it was worth it!
Find out more at http://reepsoftworks.com/cyclone/
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Interogation Room sorgu odas
Work in Progress - Started by Steam Community,
Interogation Room sorgu odası leadwerks game engine model tasarımım amacımız bir korku oyunu geliÅtirmek ne derece baÅarılı oluruz bilmiyorum ama bir Åeyler denemek güzel......... -
[SNEAK PEEK] Dangerous Rays Alpha 14
Work in Progress - Started by franck22000,
Here is a quick look of Dangerous Rays Alpha 14. New melee weapons, physics impact sounds, destructible crates, improved graphics and vegetation, better inventory icons and more...
Available now at: http://www.dangerousrays.com/buy
Alpha 14 Changelog: http://forums.lonelybitsgames.com/vie...
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Picking up objects in VR
Work in Progress - Started by Admin,
Rotation needs to be sped up but VR works well with physics. -
VR Teleporter Development Part 3
Work in Progress - Started by Admin,
Finally added the actual teleportation part and it works great. -
LEX Menu UI and Functionality
Work in Progress - Started by reepblue,
A video showing off the Menu UI of the LEX Template for Leadwerks 3.6. As you can see, I designed it based off of the older Source Menu scheme. https://github.com/reepblue/LEX-Template -
Leadwerks Engine & Newton Game Dynamics - 2000 oildrums
Work in Progress - Started by Admin,
Visit http://www.leadwerks.com and start making games. Shows off the capabilities of the new Newton Game Dynamics SDK and Leadwerks Engine. Note this ... -
Despair of ordinary men
Work in Progress - Started by Angelwolf,
Quick video of my shameless Doom clone in action. Have always loved Doom and Doom 2 and could never find another game just like the way it played. So here we are, I decided to give it a go and see what I could come up with using the Leadwerks engine!
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Leadwerks 3.2 Indie Highlight and Glass Effect Shaders
Work in Progress - Started by Steam Community,
Two shader effects working together in LE3. Waiting for access to default buffer to try other effects. -
Leadwerks MonsterVSPlayerTutorial
Work in Progress - Started by Steam Community,
Setting up a simple floor, player and a crawler in Leadwerks. Building a NavMesh for crawler to track and attack player.