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Work in Progress

  1. GLTF animation  

    Original model here: https://sketchfab.com/3d-models/cyber-warrior-86f58bf5151c410facacf0ed6a2ebd53
  2. Leadwerks Test  

  3. Atmospheric Scattering  

    A test which shows what can be achieved with computeshader in Leadwerks. This uses dynamic precomputed 3D Texture lookups based on https://github.com/ebruneton/precomputed_atmospheric_scattering using compute shaders converted to Leadwerks..
  4. PBR Implementation HD  

  5. Leadwerks Engine 2.1 & Sandbox Overview  

    Visit http://www.leadwerks.com and start making games. Overview of features in Leadwerks Sandbox and Leadwerks Engine 2.1.
  6. Leadwerks 5 beta navmesh pathfinding implementation  

    Demonstrates use of two different navmeshes to combine characters of different scales, with interaction.
  7. Combat Helo - Bebop  

  8. 3D World Studio House Fly-through  

    A modern house built with 3D World Studio.
  9. Demo car and forest  

  10. Terrain Tessellation  

    Painting with displacement map layers in Leadwerks Editor.
  11. GPU Frustum Culling  

    65536 individual instances are being tested on the GPU to see if they are within the camera frustum. The camera frustum is pulled in a little bit to make the ...
  12. Revamped Cyclone Behavior  

    I pretty much had to rewrite my FPS player and Cyclone code but it was worth it!
    Find out more at http://reepsoftworks.com/cyclone/
  13. [SNEAK PEEK] Dangerous Rays Alpha 14  

    Here is a quick look of Dangerous Rays Alpha 14. New melee weapons, physics impact sounds, destructible crates, improved graphics and vegetation, better inventory icons and more...
    Available now at: http://www.dangerousrays.com/buy
    Alpha 14 Changelog: http://forums.lonelybitsgames.com/vie...
  14. Interogation Room sorgu odas  

    Interogation Room sorgu odası leadwerks game engine model tasarımım amacımız bir korku oyunu geliştirmek ne derece başarılı oluruz bilmiyorum ama bir şeyler denemek güzel.........
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