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Work in Progress

  1. VR Teleporter Development Part 3  

    Finally added the actual teleportation part and it works great.
  2. VR Teleporter Development Part 4  

    Here's the near-final version with arcing and smooth movement. The motion is fast enough it's over before you can get motion sick, but it communicates ...
  3. Vulkan animation benchmark  

    Over 1000 uniquely animated characters rendering at 450 FPS with our new Vulkan renderer. No special tricks, this is just what happens if you load a model and ...
  4. Vulkan animation stress test  

    Switching our new renderer from OpenGL to Vulkan yielded a 78% performance increase in this animation stress test.
  5. Walker demo  

    I made this with Leadwerks Game Engine! and Blender
  6. Warehouse Demo  

    Description
  7. Warehouse Demo  

    Description
  8. Warehouse Demo  

    Description
  9. WatchaMaCallit 3D Inventory Test  

    This is a 3D inventory test for my new game I'm making with the Leadwerks game engine. idunno what to call it yet 'cos I'm still making it. But I do have weapons, it is FPS ,RPG, driving and inventory that is 3D ! 3D spinning inventory objects for inve
  10. WatchaMaCallit 3D Inventory Test  

    This is a 3D inventory test for my new game I'm making with the Leadwerks game engine. idunno what to call it yet 'cos I'm still making it. But I do have weapons, it is FPS ,RPG, driving and inventory that is 3D ! 3D spinning inventory objects for inve
  11. Water (WIP)  

    Work-in-progress of some Half-Life 2-style water.
  12. Water experiment  

    Experimental LOD tessellation of the new water mesh in Leadwerks. Normals and reflection still needs a lot of work.
  13. Water Splashes  

    Water splashes with refraction and surface ripples.
  14. We have finally made it  

    See utube desc for more.
    This runs at 60 fps. Its a perlin noise based world generator in c++.
  15. Whiteout!  

  16. Wild West  

    I don't know. Sheep model was made by Wailing Monkey. Music by Nine Inch Nails (and is legal to use).
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