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Feature list correction


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Not a bug but an incorrect feature on the following pages:

 

http://www.leadwerks.com/werkspace/page/features

AI[/b]
Dynamic navmesh pathfinding. Navigation paths automatically recalculate when the scene changes.
Navigation areas are displayed in the editor in real-time as you build your game level.
[b]

 

 

http://www.leadwerks.com/werkspace/page/editor

[b]Built-in Navmesh Pathfinding[/b]

You can run, but you can't hide.

Leadwerks was designed from the start to support advanced AI, with navmesh pathfinding baked right into the heart
of the engine. You can even view the navigation paths 
in real-time as you build your game level, so you can catch mistakes before they become a problem.

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unfortunately it is true and i suffer from this missing feature too. Especially because you can only rebuild the full navmesh which takes ages to finish. Having the option to recalculate portions of it by code would be helpful already.

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Yes, the problem is navmeshes are far too slow to rebuild with big terrain levels. A separation of static and dynamic geometry is needed, in the same way we do lighting.

My job is to make tools you love, with the features you want, and performance you can't live without.

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