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What happaned to C, BlitzMax and Pascal?


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Hello, a while back when I went through the docs there used to be references to C, C++, BlitzMax and Pascal,

It seemed really easy and intuitive to program in C, but now it's all bloated with ugly :: -> C++ operators.

 

 

So what changed ? Why is there no more C ?

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Leadwerks 3 is focused on C++ and Lua. As a result, support for these is much better than anything in Leadwerks 2.

 

I may add a procedural C interface in the future for other languages, but it's presently not provided. I think someone made an automatic procedural generator.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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I used c in le2 but found it easy to switch to c++ . I find the api functions a pleasure to use and no harder than c. I am not using classes with my current game because I am too far into it to want to change all that code.Most of my own code is no different to c.I am studying classes ready for my next game.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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