franck22000 Posted August 14, 2013 Share Posted August 14, 2013 Hello everyone, i thought it would be the time to share some technical information about my WIP commercial game that i am currently making alone and for PC with LE2 (yes LE2 still alive) engine version. The game concept is a survival game between DayZ ans STALKER, the special thing about the game is that the world is proceduraly generated with great amount of details and a good logic. The world can be as big as the whole united states for example because it is divided by zones. each time the player go into a zone border another one will be generated and so on. You are only limited by the size of your hard drive to store the zone save data. The game engine that i made contain quite a lot of features. Here is some aspects of it that were added to the base of LE2 (a lot of feature replace the LE2 ones): Graphics: - Every base LE2 graphic features are in the engine. - Improved SSAO. - Improved Bloom. - Cone step mapping. - Bokeh Depth Of Field. - Grass improved shading. - Anaglyph 3D rendering. - Details textures improved. - Complete GUI system (windows, sliders, radioboxes, progressbars...) Terrain: - New vegetation layers system. - Ability to dynamicaly add or remove vegetation layers. (Trees can be cutted with this) - Dynamic terrain holes creation. - New grass rendering system. - Fast terrain relief generation system based on perlin noises algorithms. Physics: - PhysX 3.3 engine support added for static meshes, dynamic meshes, terrain, vegetation layers. - PhysX 3 fluids and particles support. (WIP) - Base raycasting system replaced by PhysX 3. - Physics bodies scaling support programmed. - PhysX joints support (fixed, hinge, ball, 6DOF)... Sound: - New audio system made. - Multithreaded sound engine and steaming support. - Speed of sound simulated. - Dynamic reverb effects according to where the player is. - Doppler effect support. - Other effects (Echo, distortion...) Input: - New input system. - Support a large variety of hardware. - Gamepad support. AI Navigation: - Complete integration of recast navmesh system. - Dynamic obstacles support. - AI steering system. Misc: - Daycycle support with accurate simulation of sun and moon position (based on real world calculations) - Moon cycles support. - Realtime dynamic weather. - Wind simulated for vegetation movement. - Objects are 100% driven by physics (Doors can be rotated progressively like the amnesia game system, object can be grabbed, trowed...) - And a lot more... I will post more informations as the development continue. You can see some images here: http://www.leadwerks.com/werkspace/page/gallery/_/game-screenshot-r230 http://www.leadwerks.com/werkspace/page/gallery/_/procedural-world-r229 Thanks ! 9 Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
Mumbles Posted August 14, 2013 Share Posted August 14, 2013 It's sounding quite impressive as it is. I can't wait to see this develop into something big. Glad to see that LE 2 isn't dead... Quote LE Version: 2.50 (Eventually) Link to comment Share on other sites More sharing options...
franck22000 Posted August 14, 2013 Author Share Posted August 14, 2013 Thanks Mumbles, I hope to release some gameplay video in september ! Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 14, 2013 Share Posted August 14, 2013 Holy ****, that is a massive list of improvements and features. My respect for sticking so long with a large project. How long have you been working on this? Must have cost you an enormous amount of time. It is very impressive to see this list. And it looks great of course. Looking forward to the video and a development blog as well. Quote Link to comment Share on other sites More sharing options...
franck22000 Posted August 14, 2013 Author Share Posted August 14, 2013 Thanks Aggror even if im not very active on the forum lately i still check everything and i like the way you contribute to the community life here ! Ive been working on the project since 2 years now, but i had one or even two jobs at the same time during one year so i could not work as much as i wanted. But now since one year i work on full time on it. Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
gamecreator Posted August 14, 2013 Share Posted August 14, 2013 Very impressive! Did you use libraries other than Recast to accomplish this? Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted August 14, 2013 Share Posted August 14, 2013 Sounds great Franck. Great to see you still working on this and making good progress, screen shots look really good! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
kennar Posted August 14, 2013 Share Posted August 14, 2013 Looks pretty cool. It appears that at least a couple of folks have dramatically extended LE2.x which makes me hopeful that perhaps one such 'addon' will go on sale. Quote Link to comment Share on other sites More sharing options...
franck22000 Posted August 18, 2013 Author Share Posted August 18, 2013 Thanks everyone, i have completely forgot to tell you about the realtime dynamic weather feature, so i added it to the features list. Please note that i will post a private video for you guys here in less than two hours showing the weather in action with a simple walking in forest under a very wild thunder. Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
flachdrache Posted August 18, 2013 Share Posted August 18, 2013 Less than 2 hours ... check X Just kidding - nice idea and screenshots do look pretty good. Quote AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3 zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5 Xxploration FPS in progress ... Link to comment Share on other sites More sharing options...
franck22000 Posted August 18, 2013 Author Share Posted August 18, 2013 Here you are ! Please note that the video quality is quite bad, the game looks much better than this. And for the video i have increased the frequency of thunder quite a bit (wild thunder there !) The rain is not ready yet Thunder strikes are localized in the world, and the sound propagation is simulated so you can know if the thunder is close to you. Like always everything you see is proceduraly generated. http://www.youtube.com/watch?v=WF7iaTB7NCA 15 Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
franck22000 Posted August 18, 2013 Author Share Posted August 18, 2013 I have uploaded the video in original quality here: https://mega.co.nz/#!LARWFDyR!N6_eNG5IeAnhEq3O9j5xBz61i3IsVCjyoTPL9dV3MJw Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
Roland Posted August 18, 2013 Share Posted August 18, 2013 Looking just awesome. I'm living in a landscape of exactly that nature and you really got it. Congrats 1 Quote AV MX Linux Link to comment Share on other sites More sharing options...
franck22000 Posted August 18, 2013 Author Share Posted August 18, 2013 Thanks Roland because i live in a landscape that is completely different Near coast and in a quite flat area Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
gamecreator Posted August 18, 2013 Share Posted August 18, 2013 Very very nice! I noticed that it hovers around 29FPS. What video card are you running that with? Quote Link to comment Share on other sites More sharing options...
franck22000 Posted August 18, 2013 Author Share Posted August 18, 2013 This is because of fraps limiting the FPS to 30, Without fraps this scene run around 70 fps on a gtx 560ti Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
Josh Posted August 18, 2013 Share Posted August 18, 2013 Play this at 25% volume while watching the video above: http://www.youtube.com/watch?v=_SY94KemG0E 3 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted August 18, 2013 Share Posted August 18, 2013 This is because of fraps limiting the FPS to 30, Without fraps this scene run around 70 fps on a gtx 560ti There should be an option in Fraps to change that but it looks great anyway. Quote Link to comment Share on other sites More sharing options...
Josh Posted August 19, 2013 Share Posted August 19, 2013 I notice the lightning isn't casting a shadow, and I think it would add a more dramatic effect if it did. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
franck22000 Posted August 19, 2013 Author Share Posted August 19, 2013 Just a bug in the code, it was supposed to cast a shadow... It is fixed now Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
Pixel Perfect Posted August 19, 2013 Share Posted August 19, 2013 Great video Franck, very atmospheric. I love the ground mist! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
franck22000 Posted August 21, 2013 Author Share Posted August 21, 2013 Thanks everyone. Here is 4 new screenshots for you. I had added other bushes in the procedural generation pipeline and some other objects like wood boles, i have also improved the grass rendering. Some gameplay features have been added too, but that will be showed in the next video http://www.leadwerks.com/werkspace/page/gallery/_/my-game-r235 http://www.leadwerks.com/werkspace/page/gallery/_/my-game-r234 http://www.leadwerks.com/werkspace/page/gallery/_/my-game-r233 http://www.leadwerks.com/werkspace/page/gallery/_/my-game-r232 Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
franck22000 Posted September 7, 2013 Author Share Posted September 7, 2013 http://www.youtube.com/watch?v=J35RztQacmo I have just finished the basic integration of my new ballistic system for weapons, ballistic simulation is now quite complex and realistic, it take in account:- Bullet mass- Bullet diameter- Bullet Velocity at weapon muzzle- Air resistanceAdditionnal feature are supported like a penetration system according to differents surface type (concrete, wood...), the penetration system still WIP, the recoil system still in WIP too, that's why the bullet is not deviated yet when it penetrate a surface. And bullet interaction with PhysX 3 is done.NPC's will be done soon !Important: the video is captured in debug mode so no fancy graphics here 6 Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
diedir Posted September 7, 2013 Share Posted September 7, 2013 very impressive job, so curious how much difficult is integrating PhysX3 in Le2 ? can we hope you share some day the process you did ? How far are you from the "when it's done" thing about your game ? anyway so much good work landed here ! congrats Quote AMD Ryzen 5900HX - Nvidia RTX 3070 - 32 Go - 1To SSD - W11 Link to comment Share on other sites More sharing options...
BES Posted September 7, 2013 Share Posted September 7, 2013 Nice job franck22000 ...very cool. Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
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