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Converting


Alienhead
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Go to solution Solved by Josh,

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I'm in the process of of converting some of my LE fbx's over to Ultras GLTF's and so far I've got a heck of a lot of them converted and loading fine in Ultra.

I'm declaring this my personal thread to post the models that won't load properly.

1). This one silently crashes the editor after applying convex hull to it.   Column_7.rar

Hopefully there won't be any more but if so I'll just add to this post. 

Ty!

Column_7.rar

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Looks to be missing its textures.

From Kronos gltf validator'

 https://github.khronos.org/glTF-Validator/

 

 

"code": "IO_ERROR",

"message": "Resource not found (Column_1_DIF.png).",

"severity": 0, "pointer": "/images/0/uri" },

{ "code": "IO_ERROR",

"message": "Resource not found (Props_1_DIF.png).",

"severity": 0, "pointer": "/images/1/uri"

In Blender.

image.thumb.png.423761cf00ee61bc6c0b45fdd0e8b949.png

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  • Solution

The collider file contains parts that are convex hulls with zero vertices. I did not realize this was even possible. I added some checks to prevent this from causing a problem in the future.

My job is to make tools you love, with the features you want, and performance you can't live without.

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