Jump to content

Camera Zoom Artifacting


reepblue
 Share

Recommended Posts

Seems you can see some artificing with the cluster rendering when having the camera preform a zoom, The best way to demonstrate this is to install this component in a CPP project and replace the character in the start map with a simple camera that has this component. Use Z and X to toggle zoom.

The zoom out code isn't right, but that's not important. I just recycled code I already had. 

Also, I might add that the starting zoom value needs to be stored on start because Zoom affects the camera's FOV value.

Zoomer.zip

  • Thanks 1

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

If you like my work, consider supporting me on Patreon!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...