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Camera Zoom Artifacting


reepblue
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Seems you can see some artificing with the cluster rendering when having the camera preform a zoom, The best way to demonstrate this is to install this component in a CPP project and replace the character in the start map with a simple camera that has this component. Use Z and X to toggle zoom.

The zoom out code isn't right, but that's not important. I just recycled code I already had. 

Also, I might add that the starting zoom value needs to be stored on start because Zoom affects the camera's FOV value.

Zoomer.zip

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Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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  • 3 months later...

I did not test the code above with the latest build, but this might be solved. I removed some "tight intersection testing" that was not working correctly. The results are more likely to include false positives but it might resolve this problem.

My job is to make tools you love, with the features you want, and performance you can't live without.

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