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Logic Components


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Wanted to get a start on these after today's discussion. Here is the first draft of the logic components. I'm kind of limited on what I can do without any argument support. 

I've made the following:

  • Auto - Used to start things on Start or Level Load. (Inspired by logic_auto)
  • Relay - Used as a switch or a delay between connections. You can toggle the component to cut or rejoin connections. (Inspired by logic_relay)
  • RelayTimer - Fires outputs on every interval. (Inspired by logic_timer)
  • PrintMessage - Simply prints whatever to console. 

This is only my first draft to continue the discussion!


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Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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