From the pictures I've seen on the forum and from the release notes I can see that the ultra engine is a really powerful and good engine. But why is such a good engine designed to make mostly singleplayer 3d First-Person Shooter games? Even the leadwerks engine has VR and multiplayer, but I didn't see on the documentation page and in the release notes that the ultra engine has VR and multiplayer. Why is there a limit to what can be done on such an engine? Also, I see the same physics engine (newton dynamics) used in leadwerks in the ultra engine. From my experience with leadwerks, it has a really buggy physics engine. For example, you can squeeze small objects that can be grabbed and make them go into the wall easily, or if you grab an object and drop it right on top of your character, you can see the object bouncing on your head all the time. One of the reasons why I started using the Leadwerks engine was because it has a level design interface like in the valve hammer editor. Before I started using Leadwerks, I used to make cs 1.6 maps. When I started using Leadwerks, I improved myself on this engine to spend my time better. And now all I want is for ultra engine to be successful.