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LE 3 documentation offline


YouGroove
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And perhaps some of us will make them , but little tutorials would have been better than a complete game i think.

 

like :

- simple character movement control for PC games with static camera (no sounds, no attack or other stuff only the essential)

(there are Lua stuff i don't understand and i'll have to dig)

- simple camera control

- simple collisions tutorials

etc ...

 

Caus i can't reach to animate my custom FBX model with Lua after modifying script "Player.lua" it has the animation calls, i see animation in the model editor, but nothing at game startup ?

 

So yes litlle tutorials will help lot more than docs in some cases :)

 

For offline docs, i htink there is tools to generate it from actual site docs in some clicks ?

Stop toying and make games

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There will be examples and tutorials by third parties after a few weeks as there was with le2. I found a third person example for le2 which set me up fine, and I sure will need one for Leadwerks 3.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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It's easy for me to show small ideas in Lua because it doesn't require a lot of setup code, so if you're stuck just ask in a new thread. The DA camera could be made into an over-the-shoulder cam with a few small changes.

My job is to make tools you love, with the features you want, and performance you can't live without.

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