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GetVertexPosition :)


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Hi :)


I am little confused about this function.

I made a plain in 3ds max, loaded it into LE and got vertex's position :D That's ok, but when i rotated plain in 3ds max and loaded it again, it still returns same values :)


I have object with three meshes. One mesh contains lots of plaines. I need to face them to the camera. I can read 4 values for one polygon and calculate new positions.. with this problem, I am not able calculate it, lol.


thanks for ideas :D answers.

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