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That's still not the same as alpha blended textures.

No, it's not, but alpha masking with antialias doesn't have any of the z-order issues alpha blending has. I think alpha blending was more appropriate when texture resolutions were lower. With higher resolution textures I don't think alpha-blending of leaves and things like that is as useful.

My job is to make tools you love, with the features you want, and performance you can't live without.

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