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Dirty Comic Shader


DaDonik
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Hi there!

 

I was editing an older shader today to help out Engineer Ken with his Borderlands idea and it turns out to look quite nicely. Therefore i decided to share some images with you and also share the shader if there is enough interest. The code is a mess atm and i need to clean it up first.

 

Performance wise it's less demanding than SSAO.

 

This is just SSAO and DirtyComic shader running:

gallery_48_102_134361.jpg

 

This is the same scene without DirtyComic. SSAO is still on:

gallery_48_102_50335.jpg

 

I must admit that i set up the ambient light to 0.5, because otherwise the final picture would be too dark. Thats the reason why the normal LE rendering looks so washed out.

(Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI)

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Thanks guys! Looks like i have to clean up the code then. :P

 

It's already running in the editor. I use it instead of hdr, but i'm wondering if there is a particular post effect no one really uses much. That way only the "least" important shader will be lost for those who use the comic shader.

(Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI)

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