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Sprites in LODs


VeTaL
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Is it possible to use sprite as one of the last LODs automatically?

For example, i have model.gmf(500 polys), modelLOD1.gmf(100 polys), modelLOD2.gmf(40 polys) and a sprite modelLOD3.gmf(1 polygon) (?)

 

Not a concretic proposal, just this idea strikes my head :)

 

PS: maybe this is already supported as i see something like this in forest demo, when flying up and looking down on the trees.

Working on LeaFAQ :)

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I think its already supported.

from 2.12 vegetation in island demo were placed one by one (as other objects) and they used billboards as their last LOD.

Omid Saadat

OD Arts Blog

 

AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86

AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc)

Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop)

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Well, maybe i can create empty model with LUA script, that would load sprite?

 

BTW, maybe its little offtopic, but how can i use billboards? For example, i want sprite on the wall and so on. I found only coronas, but they are "Coronas are simple entities, like billboards, that are always facing the player."

Is there a simple sprite, or it would be nice to have Faced parameter, wich would select if corona facing the player or not.

Working on LeaFAQ :)

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if you want to get effects like sprites in 3d max, you should use decals on models your models.

you can check gun decals in previous versions of LE.

Omid Saadat

OD Arts Blog

 

AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86

AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc)

Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop)

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Well, maybe i can create empty model with LUA script, that would load sprite?

 

I dont think that its a good idea to cycle all entities in a loop and see if its time for some of them to change at billboard... Maybe in another thread...

 

Then, maybe its possible to catch event, when LOD is changed?

Working on LeaFAQ :)

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