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Gard

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Everything posted by Gard

  1. and to access the to the forum? I send a email to Josh this friday, yet he did not answer me.. =/
  2. Gard

    HUD's

    but is not heavier? Because of DirectX, as far as I know, even create 2d images (which can not rotate), is heavier than create sprites with the texture of the image...
  3. Gard

    HUD's

    but if draw with DrawImage(), it automatically draws the sprites? Or use OpenGl functions for drawing 2d images?
  4. im using the Leadwerks Engine Evaluation Kit 2.3, and exporting with a plugin for max, to export for .gmf format...
  5. Hello All... I'm having a little problem in make the vegetation. I did the following:i Created a model, exported, and loaded in the engine as "model" normally, as ".gmf". Then i got the same model, and put in other folder, but renamed with the sulffix "vegetation", but when loading in the engine, they were with the scale different, and vegetations that do not have to be scaled as common models. Anyone any idea why this is happening, and how solve?? In this image, is showing the situation. The left tree, is a tree created with the vegetation, and the right tree, is a tree creted as Game Model Format..
  6. or you can create in file Lua, a function to make this: Verify the camera to model distance, and Free Entity model, and load a sprite with texture of model, like a billboard...but improvised..
  7. Hello all..I need help in the following problems: I Create a plane model, and i would like to apply the Ocean Shader on it. I see the example "Rendering_water' write in c++, and i try convert to Lua. But i'm having some diffuculties, for example, in the time to switch the buffers, to access the main camera, to access the Framwerk, and this things. Where i can put this script, in the own script model, or in the main file script?? If someone could give-me some example, i would be grateful...
  8. try this: texture0="abstract::decal.dds" blend=1 depthtest=1 overlay=1 zsort=1 castshadows=0 shader="abstract::mesh_diffuse.vert","abstract::mesh_diffuse.frag"
  9. I see the file: "Models\Vegetation\Trees\Beech\tree_beech_a.ini", and change the parameters "LODDistance="20 140"", but i had no results.. omid3098: i can't view this link, because, i'm the group Members. I still do not have the license..
  10. Hello all.. How can i set the distance Lod models?? Without is in programation. Only in script, or parameters in the file .ini. Is there anyway?
  11. The reason for all, is very visible. All of the ambient settings of the Maya(lights, Ambient Lights, textures..) is very diferent of the engine. How the josh says, you need create a ambient light dark in the engine, as this in Maya. Add a specularmap, to dont burst the lighting in model, and disable the bloom and the Hdr, which the Maya dont have.
  12. Thanks everbody for answers. I will do some simple tests, to see how will the FPS. Anything a post here. Thanks (:
  13. Hello all.. What would be the ideal language to create a game in leadwerks? C + +, Lua or BlitzMax? Ask in matter of performance. Thanks (:
  14. Hello... I cant send a message to Josh, them i'll post her. I would like to buy the Leadwerks. But i living in Sao Paulo, here in the Brazil. And this choice, dont have in the list. How i can buy?? Thanks
  15. hum, sorry josh, but i don't understand your answer. =/ You mean, which is not god idea used parallax, because to amount textures loaded??
  16. Thanks very much Josh... was well explained your example..i already know how to..but, came a doubt.. How i can use Parallax Shader?? Already exists created in the engine? It would be good to apply in this area, right?!
  17. hahaha...sorry guys forgot to show the image..hehe I want create something like this: http://www.portalsousas.com.br/_upload/rteImages/12122009133.jpg and this: http://www.defesacivil.pr.gov.br/arquivos/Image/FOTOS/6%20COREDEC/Tunas%20do%20Parana/deslisamento.jpg They will not be animated. Then i do not need animate the texture, or use physics... The big problem is, i can used tile texture for models?? Which parameter or command, i used for this?? thanks for help guys, and sorry may bad english...
  18. Hello to all .. I'm having a big problem. I wonder, how can I do something like this image: I am currently testing various engines, and downloaded the version of the Evaluation Kit 2.3. In the project I want to develop, I use a lot of these types of landslide. Is there a way to create it, own terrain on the engine? Or do I have to create a separate mesh? How can I do? Thanks to all...
  19. yes, i found, thanks josh...
  20. I do mean the actual reflection of surrounding objects on the surface of the model. As a plastic ballon, which reflects the atmosphere, but not in all model, only i set in the texture, like a specular...is possible? Example, i created this model, his material is plastic, like a ballon. But i want it reflect the atmosphere, and the models around him..
  21. Hello, which shader is need use, to create reflection in models? Has a "secret" with the channel textures??Would in the specular, right?? thats is it.. thanks
  22. Yes, that's right. I'm thinking of buying version 2.3. But first I need to make sure that I will not disappoint. I'm working on a project that uses a lot of vegetation, and I wonder if the version 2.3, supports billboard, and how do I use it, it is very difficult?!?! The same is the LOD system, the documentation and the videos lessons, I realized that there is, but I wanted to know how to set the parameters of distance?! thanks
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