cassius Posted January 25, 2016 Share Posted January 25, 2016 When I press W key or any movement key in my game I get a shimmering light effect running along the edges of buildings trees etc. Only during keyboard powered movement. Anyone know what I might be doing wrong? EDIT: does not happen when I run other peoples games with launcher. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Brutile Posted January 25, 2016 Share Posted January 25, 2016 Are you able to get a screenshot of it? It can be a bit shimmery if you don't have anti-aliasing turned on (I'd recommend setting it to 4). http://www.leadwerks.com/werkspace/page/api-reference/_/camera/camerasetmultisamplemode-r802 Quote Link to comment Share on other sites More sharing options...
cassius Posted January 25, 2016 Author Share Posted January 25, 2016 Thanks. I assume that code goes outside of main loop. Is that correct. A setting of 4 seemed to affect the sound in my game but 2 was ok. using c++ Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Brutile Posted January 26, 2016 Share Posted January 26, 2016 That code usually goes in the Start function, just after you create the camera (That is, if you create the camera at runtime) Quote Link to comment Share on other sites More sharing options...
cassius Posted January 26, 2016 Author Share Posted January 26, 2016 Yeah. that seems to solve problem or at least minimise it. Thanks. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Robbo5000 Posted May 5, 2023 Share Posted May 5, 2023 This is an old thread about anti-aliasing issues or shimmering but still seems to be a problem.... I can see shimmering artefacts on the terrain around mid screen while moving forwards/back. I have tried x2 and x4 and its better than nothing but still visible with what looks to be an anti-aliasing issue. Any solutions to fix this in LE 4.6 ? Quote Link to comment Share on other sites More sharing options...
Alienhead Posted May 6, 2023 Share Posted May 6, 2023 Try turning off the mipmap on the texture. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted May 6, 2023 Share Posted May 6, 2023 That wont have any effect because h Th d terrain renders a clip so, and the original textures aren’t displayed. i don’t know what “shimmering” refers to. A video of the artifact would help. typed on phone 😂 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted May 16, 2023 Share Posted May 16, 2023 What are contact shadows? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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