Admin Posted January 15, 2016 Share Posted January 15, 2016 Winter has descended upon the land, and with it comes the frost. The nights are long and the days are cold and grey. How long it shall last we do not know. But we do know it is time for another Leadwerks game tournament! http://www.leadwerks.com/werkspace/blog/41/entry-1604-games-of-winter-tournament/ 1 Quote Link to comment Share on other sites More sharing options...
Angelwolf Posted January 15, 2016 Share Posted January 15, 2016 So, so IN this! Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P) Link to comment Share on other sites More sharing options...
Josh Posted January 15, 2016 Share Posted January 15, 2016 3 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Megalocerous Posted January 16, 2016 Share Posted January 16, 2016 Though I totally would buy a Leadwerks shirt... Quote Link to comment Share on other sites More sharing options...
shadmar Posted January 16, 2016 Share Posted January 16, 2016 Quick and dirty snow filter for the tournament (post effect): #version 400 uniform sampler2DMS texture0; uniform sampler2D texture1; uniform sampler2DMS texture2; uniform bool isbackbuffer; uniform vec2 buffersize; uniform mat4 projectioncameramatrix; uniform vec3 cameraposition; uniform mat3 cameranormalmatrix; out vec4 fragData0; void main(void) { vec2 icoord = vec2(gl_FragCoord.xy/buffersize); if (isbackbuffer) icoord.y = 1.0f - icoord.y; vec4 color = texture(texture1,icoord); vec3 normalView = normalize(texelFetch(texture2, ivec2(icoord*buffersize),0).xyz * 2.0f - 1.0f); normalView = normalize(cameranormalmatrix*normalView); float cdepth = texelFetch(texture0, ivec2(icoord.xy*buffersize),0).r; if (cdepth<1 && normalView.y < .999 ) { color.rgb=mix(color.rgb,vec3(1,1,1.2),clamp(pow(normalView.y,8),0,1)); } fragData0 = color; } 13 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Angelwolf Posted January 17, 2016 Share Posted January 17, 2016 Quick and dirty snow filter for the tournament (post effect): That looks amazing! Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P) Link to comment Share on other sites More sharing options...
Brutile Posted January 18, 2016 Share Posted January 18, 2016 I've taken a break from game development for a while, but this tournament has inspired me to get back into it. I just wanted to ask; can you submit games made with the C++ version of Leadwerks? I know there were issues where you couldn't upload them to the game launcher, but are they still ok for this tournament? Quote Link to comment Share on other sites More sharing options...
Brutile Posted January 21, 2016 Share Posted January 21, 2016 Here is my progress so far. I will be trying to use all custom made assets to develop my skills in all areas. I have created three textures so far (floor tiles, wall tiles, concrete) and a custom player script. It's not gonna be your typical winter themed game. The general idea of the game is that there is a massive winter storm happening and you have taken shelter in an underground bunker. As for gameplay, I'm not quite sure. Happy to hear suggestions. I hope this was the right thread to post this. Let me know if its not. 3 Quote Link to comment Share on other sites More sharing options...
xtom Posted January 21, 2016 Share Posted January 21, 2016 That sounds like a good game idea and screenie looks good. I'm all into bunkers lately since that new Cloverfield trailer came out. Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
beo6 Posted January 24, 2016 Share Posted January 24, 2016 (edited) snow shader looks nice. Just have no idea what i am doing wrong because i only get a black screen with it enabled as post effect. //well. forget it. there was just no Vertex shader part in it. Thanks Edited January 24, 2016 by beo6 Quote Link to comment Share on other sites More sharing options...
Brutile Posted January 26, 2016 Share Posted January 26, 2016 More progress. The bunker has turned into a subway! I have plans for the gameplay to be like COD:Zombies. Let me know what you think. 2 Quote Link to comment Share on other sites More sharing options...
Braqoon Posted February 11, 2016 Share Posted February 11, 2016 As you probably seen my posts in programming section of the forum, I'm try to create something as well. This is my first go at 3D engine but it's going OK minus my little frustrations self-inflicted or otherwise. I'm doing an simple Shm'up and I hope to provide one playable level. Will share some screenshots soon. Based on feedback it might grow to something bigger. 1 Quote Link to comment Share on other sites More sharing options...
mdgunn Posted February 22, 2016 Share Posted February 22, 2016 http://steamcommunity.com/sharedfiles/filedetails/?id=630028747 Ended up scrapping my previous game idea a couple of days ago, just before leaving for the weekend so as per usual ended up throwing something together which ends up as more of a demo than a decent game. Ended up pairing almost everything back in an effort to get something that does ...something. Not too much fun in its current state, but possibly the basis for something better. 1 Quote Link to comment Share on other sites More sharing options...
Braqoon Posted February 22, 2016 Share Posted February 22, 2016 Uploaded mine just in time : http://www.leadwerks.com/werkspace/page/viewitem?fileid=630002481 http://steamcommunity.com/sharedfiles/filedetails/?id=630002481 1 Quote Link to comment Share on other sites More sharing options...
T0X1N Posted February 24, 2016 Share Posted February 24, 2016 Forgot to post here. My team's game entry is uploaded here: http://www.leadwerks.com/werkspace/page/games/_/the-adventures-of-relic-rick-public-alpha-v100-r108 1 Quote Website | Twitter | Facebook | Steam Play Our Latest Game: Relic Rogue Link to comment Share on other sites More sharing options...
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