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Drivers issue


Naughty Alien
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..i have just upgraded newest drivers (196.21) on my test rig 7600GT and bloom fragment shader cant compile, while its all working just fine on 8600, 8800gt and higher. However, everything works just fine on 7600GT with older drivers..any of you guys have similar problems? Im wondering because i really want my game run on 7600GT as a low end(so far it was very very good until now), and im not happy with this drivers issue..

 

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..ok..tested just now 196.21 drivers on other machines, and bloom fragment shaders doesnt compile on all machines..

 

7600GT doesnt work, WinXp Pro

8600GT doesnt work, WinXP Pro

8800GT doesnt work, WinXP Pro

GTS250 doesnt work, WinXP Pro 64 bit

9600 GT doesnt work, Vista

 

so, only bloom fragment shader is affected as i can see..everything works fine on older drivers...sigh..

 

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The shader compiles just fine on a GEForce 7200 with Windows 7.

 

Please provide the error log that shows the shader error text and source.

My job is to make tools you love, with the features you want, and performance you can't live without.

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..issue was on my side. Upon changing many shaders, somehow i have had old shader on place where suppose to be one i have changed/updated..so, my deepest apologize to everyone who use to be guided in wrong direction by this post of mine...i just have so many shaders/stuff floating around on dev machine so i lost track for a second..anyway, its all working now...my apologize again :)

 

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I am running:

 

GeForce/ION Release 196
Version: 196.21  WHQL
Release Date: 19.1.2010

 

Not had any issues with bloom, so far that is.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

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