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GDC 2010 Presentation


Michael Betke
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Then I would have to use a really huge model which is my skydome?

 

No, all you have to do is have a sphere big enough to cover the camera. It's an illusion with the sky dome as you place it in the background world.

 

So you have: -

 

background - for sky dome

normal - for all other rendering

foreground - for transparency

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It shouldn't be bigger than 1x1x1 meters, because then it fits perfectly around the camera (which is infinitely small, as it's a point). If you make it bigger, let's say 200x200x200 meters, then it still looks the same, but the FPS goes down.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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If you make it bigger, let's say 200x200x200 meters, then it still looks the same, but the FPS goes down.

Why would performance decrease?

My job is to make tools you love, with the features you want, and performance you can't live without.

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Why would performance decrease?
No idea, I just remember that this happened when I tried different skybox sizes. It was way back in LE 2.0 though, maybe it behaves differently today.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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I wish I had a script. :mellow:

 

I planned out the cables and did a modular set fitting to my terrain. Having a very basic spline function in the editor would be great.

 

I think it would be great to get a version of this presentation as a Benchmark or a demo level or both!

Core I5 2.67 / 16GB RAM / GTX 670

Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3

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