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Introduction


BrokenPillar
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I'm new to the community and a recent Leadwerks convert. I am working on a hobby indie title with a few friends of mine and we quickly realized that Leadwerks is easily the best engine out there for indie development. I updated my online porfolio to almost all rendered images out of Leadwerks and thought I would share a few as a way to introduce myself and what I do (3D modeling and texturing). Anyway, here are a few:

 

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One of the main characters, rigged skinned and (partially) animated for our indie title (the hand gun looks small because he is big, like around 7 feet)

 

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A fortified old playground/watch tower (with lua scripted joints for the swings, thanks to some help with the hinges on another thread :))

 

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Various house props

Vista | AMD Dual Core 2.49 GHz | 4GB RAM | nVidia GeForce 8800GTX 768MB

Online Portfolio | www.brianmcnett.com

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hey that looks just like my sofa .. only cleaner :o

 

 

it all looks great BP :)

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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Thanks for the compliments everyone.

 

FYI Marley's Ghost, I kept the grunge on all of the objects in separate layers (diffuse, spec and bump) to make it easy to change the level of dirtiness, so if you want I can increase the opacity on them to make you feel more at home :blink:

Vista | AMD Dual Core 2.49 GHz | 4GB RAM | nVidia GeForce 8800GTX 768MB

Online Portfolio | www.brianmcnett.com

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