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Found 4 results

  1. Particle emitter pivot is invisible. It's very hard to select an emitter object unless you do it through the scene panel. However the pivot becomes visible once you delete the emitter and undo. Emitter will re-appear along with the pivot "cube".
  2. CorzaX24

    Emitters

    Hey team! So I've been using Leadwerks for a while now, and coming along nicely. But for the life of me, cannot figure out how to get a good "authentic" looking emitter effect. Particularly with a fast jet of steam, or sparks. Anyone good with emitters? Have any good settings that work well? Much appreciated!
  3. http://pastebin.com/yQ2jHPii > I put my script on pastebin for better overview. This is the script I attached to a turret . Basic explaination: It ckecks for enemies nearby and alligns itself to them, calls shoot() function once in a while. The Bullet itself is only for the visual. To hurt the enemy, I will later acces the enemy script trough the turret and call a hurt function. In the start funcion I set up an emitter which should look like a bullet flying . I want to know how i properly let the emitter play , and have multiple bullets at one time. ( or just how to play it , i can ma
  4. Is therer a way to make particles move in emitter's local space? So when emitter moves, it's particles move with it, while still having their own speed?
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