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  1. Hi everyone, I'm trying to become familiar with LE3 and right now I'm Studying the C++ tutos. But I've got a problem with the jumping action in the "Making a First Person Camera" tutorial. After jumping, my character stays in the air until a position update occurs (by moving my character for example). It occurs with my own code and even with the code given in the page (http://www.leadwerks.com/werkspace/page/tutorials/_/making-a-first-person-camera-r15 ) Is it a bug in Leadwerks 3.0 ? Another question: I'm used to code using C++ and I ask myself if there is a way to use C++ in the actual version of LE 3.1 The lack of class mechanism in LUA is really a problem for me thanks for your help (and special thank to aggror for its work)
  2. I'm struggling even with a buddy already, on learning LUA. He's busy I dont like bothering him, so the next best thing would be to learn with some one strictly on learning coding or to be taught. Any body up for the task or want to learn together?
  3. hi guys me and my buddy are working on a game which will be a survival horror and we have been trying to figure out how to attach a model of a flashlight to our fps controller so the arms/hands and flashlight are always shown and follow the camera
  4. To buy or not to buy? I want to be able to create absolutely STUNNING landscapes, and be able to explore it in my project. The in game editor aint bad but, have you seen W.M? Is it worth it? Is it possible to export EVERYTHING youve created in W.M and then import it into Leadwerks? Trees, water and everything orrr, what? Before I purchase it I want to make a good decision. lol I dont want to spill the idea of my project but I will say this, its obviously going to be a huge open world. Hopefully the size of Chernarus in DayZ.
  5. Hello, is it just me or are prefabs broken inside Leadwerks 3.0 ? I am not able to create any prefab that does not crash the editor and my application. My application will crash with the following error: The exception is thrown inside Prefab::Load(): Entity* entity = Prefab::Load("asd.pfb"); The Leadwerks editor crashes as soon as trying to open the prefab with ACCESS_VIOLATION. The documentation seems to be wrong too for the prefab class. I have not been able to find the "static const int NoStartCall" member inside it. I attached a prefab that is causing the error stated above. Thank you. asd.zip
  6. My buddy who I am working with is making models via cinema, and he bakes the texture and all that but when we import the model its completely white and untextured and just BASIC! How do we get textures to ....export and everyithg with the texture applied to it? Any help would GREATLY be appreciated.
  7. How is everybody? Any body have a project they want to share?
  8. Hey guys it's me again. I was wondering how one might implement a custom weapon. I know how to create models but my problem is I am not sure how to assign it to the char. Do I assign a bone where I want to have the char hold it? And can someone link me to a detailed Leadwerks 3 Custom Character tutorial? I have the character but I have no clue what to name the bones or how to have Leadwerks recognize the bones. Thank you for your time, Cody Mihelich
  9. Good Morning, I've bought Leadwerks Indie Edition. But it's the edition without c++ and I wondered if lua is suitable to make 3d games because everywhere stands that games with lua often crash. Is this true? Kind regards Eddie 713
  10. Hello guys! My friend and I just bought Leadwerks. I decided to stream so that you can learn with me / give me tips. And that way the staff on here can see how a total newbie to the engine feels. I hope you enjoy! Link: www.twitch.tv/papa_beans Update:: Lots of learning happening, thank you pillar!!! 10 Hours into the stream!
  11. It would be awesome when the engine allow us to prepare and change the map when we want to do it, to create some kind of background loading. (when using threads) For now a map will be loaded and changed with Map:Load() thats not optimal in my opinion because the map will be prepared and loaded with one function. But I would like to have a api function that allow me to trigger a prepareLoad() function that stores the mapfile in the RAM and a api function like Map:PushChangeMap() that allow me to do the mapload once the map was prepared. That would be great so we can use a CollisionTrigger (Like the last room in the Level) to do a Map:PrepareLoad(). And the Player dont know that the map is loaded in the Background. With an other CollisionTrigger (Like the last door in the room that give access to next level) I wanna push the Mapload (obviously the map was prepared before) with Map:PushChangeMap(). I think this would increase the mapload a lot and give the player an other game experience than always see a loading screen.
  12. If I buy the pre-order for 3.1 then will I get the latest version right now? There is nothing else in the store. (no other versions)
  13. When I create a new project there's no C++ option. I have MS C++ Express installed and my leadwerks is steam edition.
  14. Hello, I am experiencing a problem when drawing a small image in-game: It is showing correctly in the editor, however, when I draw it in-game it looks awful. Drawing code (Context blend mode is set to alpha): Context::GetCurrent()->DrawImage(textureGrab, Window::GetCurrent()->GetWidth() / 2, Window::GetCurrent()->GetHeight() / 2); What am I doing wrong?
  15. Hello, when trying to release an Leadwerks::Source my program immediately crashes with error code 1: Loading: Sound* buffer; buffer = Sound::Load("Sounds/Weapons/" + name + "/fire.wav"); source[sND_FIRE] = Source::Create(); source[sND_FIRE]->SetSound(buffer); buffer->Release(); buffer = nullptr; Playing: // Play source if (source[sND_FIRE]->GetState() == Source::Playing) { source[sND_FIRE]->Stop(); } source[sND_FIRE]->SetPosition(entity->GetPosition(true)); source[sND_FIRE]->Play(); Deleting: for (int i = 0; i < NUM_SOUNDS; i++) { if (source[i]) { if (source[i]->GetState() == Source::Playing) { source[i]->Stop(); } source[i]->Release(); // Crashes here source[i] = nullptr; } } The last thing Leadwerks writes to console is "Open AL: AL_INVALID_OPERATION". I noticed exactly the same behavior when trying to play a sound that is already playing. I attached the sound used in the example above. A screenshot of the object after the crash: source[0] is the object on which the crash occurred.
  16. Hello, I would like to create a cube but don't assign it to a variable like create unlimited, but i only found entity::copy... i have a cube that i want copied but it seems like i need somthing to copy it to. any solution? - Mex
  17. Hello, I tried to find something for deactivating lights but no function (everything outdated in internet) so i tried using: light->SetRange(0 - 10); but i think i need to rerender the light? is that possible? - Mex
  18. Hello Community, I would like to create decals where i 'shoot' with mouse 1. But I only found: http://www.leadwerks.com/wiki/index.php?title=CreateDecal but there is no example for C++ and no syntax Anyone got a solution -Mex
  19. ZioRed

    C++ and Lua

    Is there any documentation somewhere about how to use C++ and Lua together? What I'd like to know is (from a C++ point of view, basically I use empty Lua scripts just as placeholder and then initialize my component system on scene load): how to know what is the script class that is attached to an entity in the scene (and if it's possible to set it at runtime) how to access to the members and methods attached to the script how to call C++ methods from a Lua script Thanks
  20. I can't seem to find any documentation for the NavMesh class, specifically the FindPath function. I need to check whether a path exists from an entity to a given point before invoking the GoToPoint method, and I was hoping I could use the FindPath method to do that. I thought perhaps FindPath would return NULL if a valid path did not exist, but that doesn't seem to be the case. Does anyone else know how to check if the path returned is valid, or is there some better way to do what I'm trying to do? Thanks!
  21. //I'm writing here because i have 'no permission' for the Programming section :? Hello, I'm new to Leadwerks and i'm now trying to create triggers with C++ I found many examples but either it's for C and in C++ not working or it's old or anything nothing has really worked for me :/ So i'm asking is anyone able to give me a good example of a trigger (trigger enter and leave is important) or good ideas? Thanks, Mex
  22. I messed around with the trial on my laptop, and was very impressed. However, I can't get it to work on my desktop. Upon starting up Leadwerks.exe I get this error: Microsoft Visual C++ Runtime Library This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. Both my laptop and desktop run 64 bit Windows 7 SP1. They both have the same MS Visual C++ Redistributables, which can be seen in this screenshot. I've reinstalled the MS VC++ 2010 Redistributable several times. I've uninstalled it and used the one included with the Leadwerks installer. I've reinstalled Leadwerks several times. Running dependency walker gives the exact same result as on my laptop. Is there any solution to this? I see someone else has had this issue, but it wasn't resolved in this thread. Thank you.
  23. Is camera->Pick() supposed to work on LE3 Terrain? Or am I using the wrong method...
  24. Hi guys! I couldn’t find any class in Leadwerks 3 that applies to LoD so I created my own. I may have been loading the models incorrectly, but the game froze whilst doing so. Have I missed something or should I use threading for this? Also, on this note: will LoD be implemented in Leadwerks 3 any time soon? Oh, also, I created a terrain and loaded it into a map scene via the editor. My little character falls through it. How do I got about setting it up properly as a collision mesh? Again, I’m probably missing something silly so please excuse me if I am! Thanks guys!
  25. Is the TVehicle class implemented in Leadwerks 3? If the answer is yes, Are there any samples for scripting or C++ version out there? Thanks!
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