I have an older Radeon HD card and it works so I think your fine.
Graphics
OpenGL 4.0 deferred renderer with uniform lighting model supports any number of lights, all casting soft dynamic shadows.
Up to 32x hardware MSAA makes rendered images incredibly sharp and detailed.
Full support for vertex, fragment, geometry, and tessellation shaders.
Dynamic megatexture terrain provides fast rendering of terrains with many layers.
Hierarchical hardware occlusion queries provides fast visibility testing.
Hardware tessellation for dynamic real surface displacement on the GPU.
Normal mapping with specular and cubemap reflections.
Instanced rendering allows fast drawing of large volumes of objects.
Hardware skinning provides fast skinned animation.
Deferred transparency with multiple overlapping layers of shading.
Real-time mesh modification.
Trilinear and up to 16x anisotropic filtering.
Blend and transition animation sequences.
Extract animation sequences in the editor.