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Everything posted by Kavex
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and you shouldn't be downloading those. Most of the stuff that is blocked is old content that isn't for the current leadwerks. Soon enough we will have the workshop in steam.
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Hello! It's too early to share anything ** hides in corner while holding project and says my precious!! **
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I was thinking that it would be a grand idea to integrate the option to use the steam login information for your account. Being a web administrator myself I know people always complain about registering for stuff so might be a good idea to think about. Just a seed to be planted
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Are you able to run the game from the project folder? I think the publish button just packs it into an installer which can also be done by using 7zip. That is all i saw when i published something.
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The Poor Man's Cloud for Working on Your Game in Multiple Places
Kavex replied to MisterGravity's topic in General Discussion
this is so true -
The Poor Man's Cloud for Working on Your Game in Multiple Places
Kavex replied to MisterGravity's topic in General Discussion
or you can just use a p2p sync like http://www.bittorrent.com/sync It replaced my dropbox because now i sync to one of my VPSs but you could use it to sync as much as you want between as many computers as you want. it's also cross platform. no more signing up and managing space on dropbox. -
Open/Close Door physics? like the Amnesia games. The doors acts like real ones and you have to open and close them by pushing or pulling the door.
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Can not launch Leadwerks Game Engine: Indie Edition
Kavex replied to CustomZ02's topic in General Discussion
Go to you steam folder and install the correct Microsoft Visual C++ Steam\steamapps\common\Leadwerks Indie Edition\_CommonRedist\vcredist\2013 and try and verify cache for leadwerks within steam This is a good start edit: never you fix it -
Currently they do not have a demo ready for public usage.
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Newbie to the Engine, Require Assistance
Kavex replied to GenesisAngel's topic in General Discussion
http://www.reddit.com/r/Leadwerks/comments/1uv2rz/post_lua_tutorials/ or http://www.amazon.com/Programming-Third-Edition-Roberto-Ierusalimschy/dp/859037985X/ -
wow thats alot of green
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when it is ready, which it is not. They do not have a ETA
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Just to let you know if you made videos on voxel-based generation. Every person that wishes to make a minecraft-clone (I hate calling it that) would come flocking. I know of a lot of people have gotten views by making some for unity3d. Just something i suggest placing on the back burner. It might even boost sells for leadwerks?
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Yep that was the missing element
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This part always eludes me in game engines. So I wanted to test out some models (trees) in leadwerks so I ported an old .3ds file to .fbx In the .3ds i just have the jpgs/pngs as the textures but I can't figure out how to set the images up as a.mat to apply them to the model. So I noticed I could make a new mat within leadwerks but If I try to apply the jpg/png to it then nothing shows up on the mat face. https://docs.google.com/file/d/0B4vSLH5ECFDgMHZRQkFBUFZUbG8
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Prefab: Water shader for Leadwerks 3.1 Steam Ed. 1.00
Kavex replied to shadmar's topic in Game Artwork
Poor starter map box ... you didn't deserve to be flooded with water. Great job -
How can I lock objects together to be one object?
Kavex replied to MisterGravity's topic in General Discussion
I love your little elevator switch. I don't know what the second one did, So I took the elevator to the outer part of the map and jumped off the map (more like flew off) when jumping to the other room. I looked at your jump force and it was at 28. It made me giggle. I wasn't expecting that -
Hi, a little bit confused, 3DS max, tools.
Kavex replied to redstar_dan's topic in General Discussion
Their wouldn't be any tools like this for 3.1 at this point (Steam version is 3.1 without c++) As far as I know you can just export .fbx from 3ds max and import it right into leadwerks if you are looking to import a model -
it bends time and space!!! these are the settings from the tutorial
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@Rick I see then would it be possible to just use the existing weapon in leadwerks and have the light come from it? I know currently it comes from the character controller and doesn't look right when up against a wall. Is that a little more possible you think?
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Don't forget to add under the list for not yet released for the steam edition * Steam Workshop * Steam SDK * Valve Assets All from http://steamcommunity.com/sharedfiles/filedetails/?id=145716110