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Blog Comments posted by Guppy
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Leon if you uninstalled you need to opt back in to beta
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SciFi Interior Construction Kit Released on Steam
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
"[..] just $9.99 [..]" I've often wondered what happens there - steam "converts" between dollars and Euros simply by sign swapping, so what happens to the extra cash? Does Steam pocket the difference or do you make extra off euro customers ?
( 9.99€ is about 14 USD )
Not complaining - by now I've gotten used to the euro "discount" - just wondering who benefits
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@YouGrove: It is plain a old IK rig they just changed the shape of some of the bones - you may have to bake the IK animation to FK before exporting, but there is no special magic involved
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Josh could you please search for "Collision" with optional ".####" (# being a number ) that way it will work in blender aswell
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Not to bad, but I think you will find it's a bit easier going using modifiers ( mirror, array in this case )
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Guess I'll have to dual boot between linux again... will 14.04 be the official standard when it's released in 5 days or willl I still need to double check everything in 12.04?
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scene browser is still broken after updating unfortunately
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I think you read that backwards yougrove
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Leadwerks Standard Edition Brings C++ Game Development to Steam
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Oxford The steam one is an addon to The indie edition
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@gamecreater: is is that easy - if you start from a copyright protected work ( everything that doesn't explicitly state otherwise is automatically protected by copyright btw ) the your committing a copyright violation. Now you may be able to change it so much that it becomes impractical to prove, but your treading dangeours waters.
If you just look at a model and get inspired to created one that is virtually identical then that's plagiarism - which isn't in it self illegal even though most people frown upon it ( google "zynga plagiarism" ), do note however that this doesn't mean you can just plagerise and feel safe, because if your work of art can be shown to cause "brand confusion"1 ( see LEGO vs the "0937" bricks ). It doesn't even have to be very close copies to fall for the "brand confusion" eg. if you created a jump and run game featuring a plummer it wouldn't matter much if it was a AAA game featuring a plummer that was photo realistic you would still have to remove the game and pay nintendo damages ( should they choose to sue you ).
Hasbro is perhaps one of the most agressive companies in this regards - they have no problem suing the pants off indie devs making a nonproffit tribute to original pacman. ( Ironic as their "Kre-O" bricks are almost indistinguishable from LEGO bricks )
Well that got very long winded - exec. sumary / tldr; Don't base your assets off anything that isn't public domain or has a license that explicitly allows you to create derivative works ( eg. CC- style licences ).
1) I don't know the legal term in english - bascially it's to protect people from mooching off your customer goodwill
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@Dude: If you steal a car an paint it red does that make it your car?
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@Jardar because it wont run on Linux?
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Perhaps a few words on why you chose Sculprtis (windows/mac only) over the alternatives ?
I've never used anything except blenders built in sculpting mode - which after the introduction of dynamic topology is pure love, but I'm curious about the alternatives.
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Ideally it should have placeholders for the non-free you dont have so you can actually load a map
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While I certainly believe any aspiring game programmer should atleast know the basics of assert creation it's not always needed;
http://www.leadwerks.com/werkspace/topic/8507-free-resources/
(also some texture resources there)
So unless you have a very specific art direction you may be able to cut a few corners.
Change Map Example Added
in Development Blog
A blog by Josh in General
Posted
Right-click on Leadwerks in your steam library and chose properties the last tab has a dropdown that lets you opt-in. After this it should update Leadwerks automagically.