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VeTaL

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Everything posted by VeTaL

  1. Maybe someone can recommend tool for automatic LOD creation?
  2. Ah, i understand, thanks. I thought that this is using for Blitz, but decided to be sure and ask it here.
  3. Floor is not a terrain, just a simple model.
  4. Maybe its a silly question, but what is the point of using "Leadwerks Engine SDK\BMX\mod\koriolis.mod\" and so on folders? What do they need for?
  5. Thanks for fast answer. We'll divide it to separate models... Hope, it would decrease polygon number. About GPU instancing: may i also add some code to show that models are identical, or engine would detect it by itself?
  6. Thanks, i'll resend this to him Okay... Looking like engine needs 120 Mb to manage model, that weights 19 Mb... But what about polygon count? I'll tell him to play with lights (i think, he makes them all dynamic, so after making them static, shadow polygons may gone), but how can i decrease numbers of polygons from 762K to 100K at least?
  7. Greetings I have some problems with Converter and Leadwerks Editor. Our 3d artist created Citadel in Max: http://leadwerks.com/werkspace/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=399 Then, using converter ( http://leadwerks.com/werkspace/index.php?app=downloads&showfile=7 ), he converted it to several models Citypart1.gmf-Citypart7.gmf and so on and a scene with completed citadel: scene.sbx http://leadwerks.com/werkspace/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=400 As you can see, in MAX model consists of 96K triangles (well, about 100K), but Editor shows that there is 762K... Whats wrong? Also, Editor shows that there is only 19 Mb used, but Task manager dont agree with this and he says that there is 133 Mb used by Editor. PS: i updated Leadwerks to last version(there may be shadow-saver feature), but i still have 122K shadow polygons (in addition to 636K model's polygons, but there may be lower then 100K). And 0.2 FPS: http://leadwerks.com/werkspace/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=402
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