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Blog Comments posted by VeTaL
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// reapidly growing function list which are already added to the dll:
is this DLL avaivable?
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Hope, you'll fix all known bugs before releasing evaluation kit
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//eg I will convert my Sceneloader to Blitzmax and export the functions via dll.
Any chance to get normal C++ DLL?
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Yeah, crawler is a star nowadays xD
And what about scripting in C# ?
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Thanks
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Can you attach download link for new wrapper version, if possible?
Yesterday i decided to look through C# wrappers and i was lost in le.net and leadwerks.net
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Great, nice news
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//Scaling should be possible, if I study the phy file format a bit, and change the phy file according to the mesh's scale.
this should be great
btw, looking like i can help with writing tutorial on Rick's RakNet old demo.
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City looks great
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Amazing screenshots
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PS: Just some shadows troubles on screenshot
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damned, after your comment i'm also recall in my memory and singing "Highway to hell"
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Great day
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Sounds very good, cant wait to test it.
Why Small Companies Succeed
in Development Blog
A blog by Josh in General
Posted
Well, i totally agree with this. But on the other hand, i dont think that large companies (with, lets say, 100 programmers) works on a single project.
If i'd have 100 programmers - i'd just split them into a small groups (5 to 8 programmers each... 15 - maximum, depends on complexity of project) to work on different projects.
And, well, i think, things are done in similar way nowadays.