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Laurens

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Everything posted by Laurens

  1. Was afraid so. Well thanks anyway!
  2. Hi guys, Silly question; is there a constant for the Pause/Break key on the keyboard? I couldn't find them in the C# wrapper (Key enum) but they also appear to be missing in C++. At first I though it was either LSYS or RSYS but this is not so. Thanks!
  3. I would have had to make assumptions about how things work though. I would probably be off on several occasions
  4. You basically supply the Curve method a destination value, the previous value and a smoothing value. Curve is used in the "Camera Controls" tutorial at http://www.leadwerks.com/files/Tutorials/CPP/Camera_Controls.pdf. Check out page 6, "Fine Tuning".
  5. Pretty bold of you to come forward like that. Especially considering the fact you would be willing to give up your license, lol.
  6. This is just my personal opinion but I would really try to get a grip on OOP. I find OOP systems much easier to develop because they closely reflect real-life. Next to that, maintenance is much easier due to the fact each piece of code does not have to be repeated anywhere and code is much more reusable. Again, this is my personal opinion on the subject. I do not wish to engage in a flame war over which language is best Cheers!
  7. If you need access to the textures of a surface you can use GetMaterial. Wouldn't know about the waterplane though.
  8. Hi, I found a minor error in the new Framework documentation on the wiki. I'm guessing the correct syntax would be void SetStats(int mode)? Cheers EDIT: Same goes for all these commands south of "Water Commands". They are all saying "Sets the water mode".
  9. Framework in C#. Yay! Thank you so much Josh!
  10. If I recall correctly from another thread you are not a programmer, in which case I would strongly recommend LUA or (when Framewerk has been compiled in the DLL and the headers are updated) C# which are easiest to pick up IMHO. Depending on what kind of game you are making I doubt you will notice a significant difference. Cheers!
  11. Laurens

    CameraPick

    I took a look at the TPick struct in the Core class. I noticed that the members of the struct are in a different order than specified here: http://www.leadwerks.com/wiki/index.php?title=Raycasting. Since it's a sequential layout kind, could this be causing the issue? Cheers!
  12. That looks way better, looking forward to it Thanks for keeping up the great work on the wrapper
  13. Is there a special reason why you are using a mesh to draw your GUI on? I wouldn't know about z-sort but I do know that simply calling DrawImage after rendering for a GUI works like a charm.
  14. http://leadwerks.com/werkspace/index.php?/topic/8-skybox-not-showing/page__hl__sky%20editor__fromsearch__1 I am running the 9.12 drivers (released on December 17th 2009) and the issue persists. Has there been any follow up or response from ATI on when this is going to be fixed? Cheers!
  15. I'm talking about the 2.3 editor Cheers!
  16. Hi, On very large terrains it is impossible to get the entire terrain on screen at once. Is it possible to set the camera view range like it was in Sandbox? Been over all the options and nothing seems to do so. Thanks!
  17. If your program is crashing on the Load call, make sure you have created a world.
  18. Laurens

    TextHeight

    Has the TextHeight command been removed from the DLL? I can call TextWidth from Ubu's header just fine but TextHeight fails saying it cannot find a suitable entry point. Is there a replacement for this command? Thanks!
  19. Laurens

    CameraPick

    Hi! Do collisions have to be enabled in order for CameraPick to work? I keep getting an AccessViolationException when trying to pick the terrain. Thanks!
  20. Hi Ubu, I was just looking at the code of your library and noticed that CameraProject and CameraUnproject return void and take only two parameters (camera and position). As far as I can see, position is either used to specify the position to project/unproject or to store the results in. Is this intended? How would I project/unproject a position? Great work on the wrapper though! Cheers!
  21. Thanks Josh. So I guess it's not possible to load it directly from the binary then? Cheers!
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